The forum only allows 20000 letters in 1 thread so I continue the guide here

The Guide will include Talent builds for PvE and PvP, explanations of the build, gear and randomness.
General shorcuts that may be used in the guide tho I try to avoid it:
BoM = Blessing of Might
BoW = Blessing of Wisdom
BoK = Blessing of Kings
BoL = Blessing of Light
BoS = Blessing of Sacrifice
BoF = Blessing of Freedom
Socom = Seal of Command
SoC = Seal of Crusader
SoR = Seal of Righteousness
SoW = Seal of Wisdom
SoL = Seal of Light
Other shortcuts and wow terms can be found in your WoW manual in the glossary on page 174 - 177

(yes I did read the manual when I started WoW and it actually helped quite alot)
2. Retribution
2.1 The Retardin
2.1.1 Talents
2.1.1.1 PvE
2.1.1.2 PvP
2.1.2 Learn to Play
2.1.3 Gear
2.2 The Reckadin
-
coming soon-
nope2. Retribution
This tree is all about dealing damage, wielding a big 2handed weapon and smashing enemies with it. In PVE the
ret pala is mostly a backup DPS. You will see many people saying paladin can't do proper dps however I proved
in every guild I was in that paladins can do decent damage and even top the damage meters by far. Doing so
however requires good gear. A ungeared pala will do alot less damage than any other ungeared class but once
the paladin gets good gear the damage will go through the roof and easily keep up with/beat even geared
warlocks and warriors.
2.1 The Retardin
2.1.1 Talents
2.1.1.1 PvE
I have to say something here that will surprise many paladins who didn't raid such alot as dps. The best way
to do damage as a Paladin is using spellpower gear, 1hander and SoR. That is because the improved seal of
Righteousness becomes better than Socom at the point when you reach ~400 Spellpower. The Socom spec is
also a bit too much of a luck spec imo. Of course the "Warrior pala" with a big 2 hander and Attack power/crit
gear can do good damage too but if you compare 2 equal geared paladins, one with SP and one with AP then
you will always see the SpellPower retardin win.
The Build I use for SP retri:
http://db.vanillagaming.org/?talent#sVVzZxhZEfctb0q
Benediction and Improved Blessing of Might in the 1st tier to reduce mana cost of seals and judges, allowing
you to fight longer without having to switch to Blessing of wisdom and to .... Improve your BoM ))
Improved SoC and Improved Judgement in the 2nd tier to do even more damage and to do it more often
Maxing out all the talents in the 3rd tier to reduce the bosses' damage on the tank with vindication and get
more crit chance to have vengeance up more often (and to get down to vengeance). Socom just because
you got the points left and it's nice to have and Pursuit of Justice because it's nice to run out of AoE and
all kinds of evil things faster.
4th tier is gay for PvE.
Sanctity Aura in the 5th tier to increase your holy damage by 10% (pretty much all damage in the Spellpower
build is holy damage) and NO 2handed weapon spec because it's smarter to use a 1hander with spellpower
when you use this spec.
5/5 Vengeance in the 6th tier to get a flat 15% damage increase after a crit (adds to the 10% holy dmg from
sanctity aura)
In the Holy tree I take Divine intellect to increase mana and spellcrit (for vengeance), Improved SoR because
it's the Seal I use and consecration which is 1 of your main sources of damage
In the prot tree I get Improved Devotion aura in case it's needed for a certain encounter and to get down
to tier 2 where I take precision which increases your damage (no hit, no proc = sadface)
The second PvE spec is the Attack power/crit spec which uses socom instead of SoR and a big 2hander
this spec does alot of burst BUT since you go for AP/crit and there arent many items that give you those
stats and int before Ahn Qiraj 40 you will go oom faster than the SP pala and also if you miss that can mean
you loose 2-3k damage that you could have done there.
This all sounds negative but the spec CAN be awesome because of this:
It's pretty much the equivalent to shamans windfury spec tho it's not THAT luck based (70% proc chance on
socom)
The build:
http://db.vanillagaming.org/?talent#sE0zZxhZEf0tbcq As you see it's pretty much the same as the SP build except for taking the 5 points from Improved SoR in holy
and spending them into Divine Strength and the 3points from vindication into Two handed weapon
specialization in the ret tree.
2.1.1.2 PvP Build
http://db.vanillagaming.org/?talent#sE0zZx0LZVfztrcqo The ret tree is the same as in the PvE 2hander build except for taking eye for an eye to return 30% of an
incoming spell crit's damage to the target and of course repentance to have another stun. In Prot I take 4/5
in Toughness to have a little more survivability and in Holy it's the same as in the PvE 2hander build.
If you roll the spellpower playstyle you can just look at the PvE build aswell and make those changes for the
1hander spec.
2.1.2 Learn to Play
The damage paladin is really really REALLY simple. Your main sources of damage in both, the Spellpower aswell
as AP/Crit playstyles are the Seal procs from your autoattacks, your judgements and consecration. However
using consecration in the AP/crit spec is only usefull if your mana allows it. A Paladin without mana is useless.
when you run oom you have your seal of wisdom that you can judge on the enemy (if it's not already up) and
autoattack with the seal up. It will regenerate your mana quite quickly and in PvP this is the thing that makes
Paladin duels take forever

So when you engage the enemy the first thing to do judging crusader on the
target to increase all your holy damage and then you pretty much just keep auto attacking and judging while
spamming consecration (not in AP/crit spec blabla as I said).
In PvP you should always save your Repentance to stun the target when you need to heal or to finish off a
healer in a big burst. Keep in mind tho that this is not a stun like Hammer of justice, it's similar to a rogues'
sap and gouge and can be broken by warriors' berserker rage, deathwhish and stuff like that. It also breaks on
damage so be carefull not to use it when the target stands in any kind of AoE like your consecration.
speaking of consecration, it's a good source of damage with the SP build but kind of useless in AP/Crit spec
so I only use the the rank 1 consecration to get people out of stealth or to keep them in combat in with that
spec.
As in any spec you should keep in mind you have your support abilities too so use them in order to increase
the effectiveness of your team.
2.1.3 Gear
For the spellpower build I go for Spellpower to increase all the damage I do, intellect to get more mana and
spellcrit, spellcrit of course to have vengeance up more often and some stamina or mp5 is always nice but
it's not a priority. The ideal gear for that spec is Tier 2 period ))
I also suggest using the
Darkmoon Card: Maelstrom along with the spellpower
gear since it stacks with Spellpower and its capable of critting for like 700 - 800 which is
quite the awesomeness
With the AP/crit build it's a little bit more complicated to find gear. The main stats are obviously Attack Power
and strength aswell as +crit chance. Agility is usefull but it shouldn't be prioritized over AP/strenght and +crit.
However you will need some intellect aswell and that's the hard part. There aren't alot of "Paladin only" items
up to Blackwing Lair. In AQ40 and Naxxramas there are decent items for that spec, for example the T2.5 set
and the Items from naxx trash but if you are not raiding those instances yet you will have to ninja a warrior's
items and mix them with those paladin only items. That is also a reason why you won't do consecration as
much. Your mana just won't allow it and because your spellpower is kinda low before the mentioned instances
it is a waste of mana.
Edit: I forgot to add that the Pala PvP set pwns funflolololl
If you have any suggestions/questions/complains/flames post them here or tell me ingame and I'll add them
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