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Author Topic: 2016-06-07(1)  (Read 2736 times)
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« on: June 07, 2016, 06:23:04 pm »






*DM:
- You can now buy beer from Stomper_Kreeg (limited quantity)
- Mizzle the Crafty announces you as new King and even shoots his firework!
- more buffs are still to be implemented

*AQ40:
- fixed aggro range of Princess Huhuran: now bigger

*BWL:
- fixed bomb throwing of Blackwing Technicians: they now choose their target by the correct pattern

*Gnomeregan:
- fixed Dark Iron Agent's Land Mine

*Scarlet Monastery:
- rescripted Houndmaster Loksey, no more highlevel adds now
- full rescript including some script fixes to Mograine and Whitemane encounter

*Razorfen Downs:
- Death's Head Necromancers' adds are now on a proper level
- Tuten'Kash's room will now be easier to clear due to the event not starting off so easily

*Misc:
- fixed spawntimers of Kazzak and Azuregos to be shorter


Status: pending
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« Reply #1 on: June 07, 2016, 08:07:07 pm »

By how many yards did you increase Huhuran's aggro range?
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Enchants: +55 Healing on Weapon, +30 Healing on Gloves, +25/+15 Agi on Weapon, +4 Stats on Chest, etc.

附魔:+55治疗的武器, +30治疗的手套, + 25 / + 15敏捷的武器, +4统计上胸部等。
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« Reply #2 on: June 08, 2016, 04:02:30 am »

nice fix! great for those who like to level at 1x and do all the lower dungeons :thumbsup:
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« Reply #3 on: June 08, 2016, 12:58:01 pm »

By how many yards did you increase Huhuran's aggro range?

I can't give you the exact amount of yards right now, but it got increased quite substantially. You will pull her very easily once you enter her room.
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« Reply #4 on: June 08, 2016, 01:39:14 pm »

any plans on increasing the pullrange of fanrkiss?
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« Reply #5 on: June 09, 2016, 06:26:21 am »

Fankriss is pulling nearly as intended, actually probably larger than it was in retail since you used to use that other tunnel as a staging area for pulling Fankriss, and now you can't get in there without pulling him/it.
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« Reply #6 on: June 09, 2016, 11:52:57 am »

fankriss is pulling exactly how he is supposed to. you can already het into the save tunnel.
« Last Edit: June 09, 2016, 11:55:07 am by Ergamemnon » Logged

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« Reply #7 on: June 09, 2016, 03:20:21 pm »

Fankriss is pulling nearly as intended, actually probably larger than it was in retail since you used to use that other tunnel as a staging area for pulling Fankriss, and now you can't get in there without pulling him/it.

Incorrect. You should pull him while trying to go into the tunnel to the left. On retail the only safe spot was the ramp on left 10-15 yards before the room, as going into the room worked as a trigger and would instantly pull fankriss no matter where he would stand inside of his room.

https://m.youtube.com/watch?v=vx8qfeqqHAw 0:44
https://m.youtube.com/watch?v=TPYoLW5RoeA start
https://m.youtube.com/watch?v=PEmkf7vQXA8 start
https://m.youtube.com/watch?v=JmDvNhiHAdg 3:00 and forward u can see the ramp i mentioned.
« Last Edit: June 09, 2016, 03:38:14 pm by Gnoem » Logged

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