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Author Topic: Vanilla 40yrd range Health Monitor  (Read 19551 times)
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« Reply #15 on: August 12, 2015, 12:45:10 pm »

Now all you need is a macro that checks target health lost and casts the appropriate rank of heal not to overheal, and you're set. Wink

Tip for feature:

The ability to bind a button/macro to target a player on the list. So that you can make a 1 button heal for it.

/target no1onlist
/cast heal

Auto healbot. Cheesy

"bot" checks hp loss = -500, casts low rank heal... while tank gets an hatefull 8k+ dmg. +500 heal lands. GG no ty to that bot

Yeah, because you use a healing list to heal on patchwerk and don't stay on your tank 100% of the time, or wait... You try to dismember my idea with 1 boss it won't work on, talk about negative mindset. Imagine all trash, all raid healing, and everything else it could be used for. I could bet you it would be useful more times than not.

Patchwerk... pff...
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« Reply #16 on: August 12, 2015, 01:51:21 pm »

Yeah, because you use a healing list to heal on patchwerk and don't stay on your tank 100% of the time, or wait... You try to dismember my idea with 1 boss it won't work on, talk about negative mindset. Imagine all trash, all raid healing, and everything else it could be used for. I could bet you it would be useful more times than not.

Patchwerk... pff...

That was just one obvious example. Basically 50% of my heals start with someone having -500hp, and just before my heal lands they have -3000 give or take (yes on trash). Not to mention there are many fights that require you to adapt to the situation on demand. A simple example would be Mandokir from ZG. One moment its fine to cast +500 heals.. and the other moment you need slight overheal to anticipate a huge dmg spike.

There are already addons that predict heals incomming from other healers based on their gear and enchants. There are also addons that cancel your heals right before it lands if target is at full health already. Thus making it fairly simple to do what your ideo is and never cast a single overheal.

I love how you say "talk about negative mindset"... apperantly you know me Smiley. But don't mistaken my feedback to Renew's idea as dismembering of your idea.

edit: btw renew ^ ^ keep up the good work. Gonna be funny seeing whole VG heal like I always did haha
« Last Edit: August 12, 2015, 01:59:03 pm by Energiya » Logged
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« Reply #17 on: August 17, 2015, 01:33:54 pm »

addon has been tested in several raids - looks stable Cheesy

i started to make menu for all the optional things like HOT monitor, tank focus frame, refresh rate tweaking, color tweaking, sort mechanism changing etc.

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« Reply #18 on: August 19, 2015, 04:24:06 pm »

included a "1-button does everything" function and tested in ubrs:

95% of the raid was healed by pressing 1 buttton (i was shadoe spec)



this works for every healing class and any healing spell with casttime Smiley

THE METER DOESNT SHOW ANY "SKILL", IT SHOWS THE CAPABILITY OF MY ADDON
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« Reply #19 on: August 19, 2015, 06:29:55 pm »

Quote
THE METER DOESNT SHOW ANY "SKILL"
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« Reply #20 on: August 25, 2015, 11:37:11 pm »

You have recreated an addon that combines functions already available in grid and other raidframes and a quckheal-esque addon into one?

I don't see how it would be any less resource heavy than others because there is only one way to check a 40yard range inside in vanilla and that is with IsActionInRange..
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« Reply #21 on: August 25, 2015, 11:58:14 pm »

You have recreated an addon that combines functions already available in grid and other raidframes and a quckheal-esque addon into one?

I don't see how it would be any less resource heavy than others because there is only one way to check a 40yard range inside in vanilla and that is with IsActionInRange..


the basic idea of this addon is to have a tool like ctr-health monitor/ rdx / healerassist etc...BUT super easy to use - no config need at all, super lightweight and fast(atm it takes 0 resources with normal 28yrd range scan), no uber-big UI

this addon doesnt replace a raidframe, but its an additional tool like RDX, it has some benefits and functions compare to all the other health monitors thou..

the autoheal function is just a bonus and req. CM, bonusscanner and lazyspell - its something i included, but noone needs to use it - ALL healing technics are allowed (targeting, CM, clique, lazyspell)

quickheal chooses not even ranks but also the spell for you, wich is imo pretty annoying and different from my addon

about 40yrd range: yes i check it with IsActionInRange, this req. a 40yrd healing spell in action bar - atm i have a refresh freq. of 2 sec, wich can be changed in option menu - i already had a bugfree raid with 1 sec. refresh rate
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« Reply #22 on: August 26, 2015, 01:02:23 pm »

Well, i can see the benefits if it works "out of the box" with no setting up - that is a great idea.

RE: "Refresh rate",  i stopped using Grid because it appeared too slow. MY current raid frames go from 0.2 - 0.8 which is very resource heavy but necessary?  A lot of things can change in 1 second!

I hope people don't rely on these addons too heavily, because healing is a great art to learn!
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« Reply #23 on: August 26, 2015, 01:08:12 pm »

Well, i can see the benefits if it works "out of the box" with no setting up - that is a great idea.

RE: "Refresh rate",  i stopped using Grid because it appeared too slow. MY current raid frames go from 0.2 - 0.8 which is very resource heavy but necessary?  A lot of things can change in 1 second!

I hope people don't rely on these addons too heavily, because healing is a great art to learn!

The health refresh rate updates with your fps - thats the fastest way you can have in wow...means if you have 120 fps it updates the health 120 times per second...only the 40 yrd range visibility updates much slower, to save cpu / memory Smiley the visibility within 28yrd range updates also with fps! Ofc the health of 40yrd range ppl updates with fps Smiley
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« Reply #24 on: August 26, 2015, 03:50:06 pm »

I hope people don't rely on these addons too heavily, because healing is a great art to learn!

You get a rejuv, you get a rejuv, you get a rejuv, everybody gets a rejuvenation!
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« Reply #25 on: August 26, 2015, 11:18:02 pm »

Devolution into a HoT-lord is inevitable!  Meni quickhealer
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« Reply #26 on: August 28, 2015, 12:01:52 am »

added an options menu and some features Smiley
waiting for next raid to test them all Smiley

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« Reply #27 on: August 28, 2015, 12:38:27 am »

The AutoHeal - Allowed Overheal function cought my eye.

Would love to see some data of lets say:

Test for a raid with this set to 20% -> What is the measured overheal %
Test for a raid with this set to 40% -> What is the measured overheal %

Might give some interesting insights.

Additionally: you might want to set different % for different classes -> You might wanna allow moer overhealing on tanks than on a hunter.
Or alternatively: you might wanna set a different % if a char has aggro -> More likely to get hit again.
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« Reply #28 on: August 28, 2015, 05:51:56 pm »

From the past raids i had ~30% overheal without the auto-cancel function
With 50% allowed overheal i could lower that to 10-20% overall-overheal

Now i implented a cast-delay counter and a more robust auto-cancel function, hope to lower the overheal to 10% with that now Smiley

edit:

added a working Tank-Frame, here a first test:

<a href="http://www.youtube.com/watch?v=pdmV5vNQVfo" target="_blank">http://www.youtube.com/watch?v=pdmV5vNQVfo</a>
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« Reply #29 on: September 03, 2015, 10:05:32 am »

started to work on a fast outdoor 40yrd range detection - its (re-)calibrated if a raidmember enters the 28yrd range zone (wich is happening all the time)

atm its very accurate, but the wow API doesnt deliver a Z-depth, so its not 100% accurate, more like 1-2 yrd +/-

here is a short video of testing

<a href="http://www.youtube.com/watch?v=0pmev1ALN34" target="_blank">http://www.youtube.com/watch?v=0pmev1ALN34</a>

edit: here is the 40yrd outdoor range implented into the addon, you can see the benefit for healers from 40yrd range!:
you dont have to runin yourself into 28yrd range, but everytime a player enters this "border" it auto-calibrate itself new
<a href="http://www.youtube.com/watch?v=yIggZ5eVJhI" target="_blank">http://www.youtube.com/watch?v=yIggZ5eVJhI</a>
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