I Stats : I a. Resmue of stats
20 Strength = 1 Block value
1 Stamina = 10 HP
1 Agi = 2 points of armor
20 Agi = 1% Crit
18,18 Agi = 1% Esquive
12 Dodge score = 1% Dodge
15 Parry score = 1% Parry
5 Block score = 1% Block
14 Crit score = 1% Crit
10 Touch score = 1% Touch
1,5 Defense score = 1 Defense
1 Defense = 0,04% Dodge + 0,04% Parry + 0,04% Block + 0,04% Miss - 0,04% Take a crit - 0,04% To be daze
Cap Def : 440
Cap Resistance : 315
Cap Armor : 21855
I b. Touch
As all class, the warrior need some touch. This touch will be important to creat a treath cycle easily and dont miss your target and lose some treath. The cap to get is 9% for the "yellow damage" and 24% for the "white damage". Just reach the 9%.
I c. Expertise
Expertise decreases the chance to your attack be dodge or parry. Same as touch, expertise will be important to generate some treath without miss an attack. In théory you need 6.5% expertise to dont miss your "yellow attack" and 14% for your "white attack". In fact, in game we havent a lot of stuff with expertise..
I d. Block value
One importante things, Block value =/= Block score. The block value correspond the part of damage you take if your block. I mean if you have a boss who hit you with 100 point damage with a block value of 18, the hit will touch you for 82 damage.
Moreover the block value influences your shield slam.
Block score = block value + Strength/20
1 block value = +1 damage on shield slam
1 block value = 1 damage blocked
I e. Score block
Score block mean the % of chance to block an attack
5 score block = 1% block chance
Base block chance (5%) + defense score*0.04 + block score*5
I f. Dodge
12 dodge score = 1% dodge
18.18 agi = 1% dodge
Base dodge chance (5%) + agi/18.18 + dodge score*12 + defense score*0.04
I e. Parry
Parry is pretty difficult to explain. I will try with an exemple with 2 ppl.
-Player A and player B attack mutually with a weapon 10.0sec
-B parry A attack's, at this moment B defending and A attacking, there are 3 way out.
-If the next attack of B comes before 20% of attack speed of A (2sec), nothing happen
-If the next attack of B comes betwin 20% and 60% of attack speed of A (2sec - 6sec), B wins a bonus of 20% attack speed of A weapons's on the next attack
-If the next attack of B comes after 60% of attack speed of A (6sec), B wins a bonus of 40% attack speed of A weapons's on the next attack.
This system works in PvP as PvE (exept some boss) and its called Parry-Rush or Parry-Retaliation. So Parry an attack increase the DPS of the opponent BUT if we reduces the number of Parry-Rush we decrease the damage taken and decrease the burst from a boss, this will be good for healers.
Expertise is a main factor in reduction of taken damage, and the Parry-Rush means a warrior can't be "Parry immune" too.
15 parry score = 1% parade
Base parry chance (5%) + parade score*15 + defense score*0.04
I h.Armor
Armor is your first defense for the physical attacks, your armor determines the reduction of taken damage.
For exemple, a boss deals to you 100 damage, if you have 50% of reduction, you will take 50 damage.
DR = (Armor / (Armor + (467.5*Level - 22167.5)))*100
Lvl 60 (mob): DR = Armor / (Armor + 5882.5)
Lvl 63 (mob): DR ) Armor / (Armor + 7285)
The cap of damage reduction is fixedto 75% (+10% stance), its 21855 armor.
The second grapic shows 1% of mitigation has the aproache of 75% cap. The DR is 4 better than if you have 0% mitigation. In other way, if we have 75% DR we decrease the damage taken by 4.
I i. Equivalence Armor - Stamina
Armor reduces the direct damage taken (physical). We can do an equivalence between armor and stamina
1 stamina = (10*(467.5*Level - 22165.5 + Armor))/(HP)Armor
I j. Defense
One of the first thing you have to do, its be def capped.
1 def = +0.04% block
1 def = +0.04% parry
1 def = +0.04% dodge
1 def = -0.04% miss
1 def = -0.04% take a crit
Cap : mob Lvl 60 : 425 = 5%
Cap : mob Lvl 63(boss) : 440 = 5.6%
1.5 def score = 1 def
I k. Magic resistance
Here we have 2 factor to dodge (or not) a spell. First the difference between your lvl and the opponent's lvl, second its the magic resistance.
If an ennemy has the same Lvl as you, you have 96% to take the spell.
Average resistance = (MR / (Lvl*5))*0.75
The cap is 315 !
unlike the armor, any extra point in MR increase the impact on your resistance. The graphic shows with 200 MR we absorb 50% and with 315 75%
I l. Avoidance
I dont know if the avoidance decrease as armor has no cap. The impact of tje avoidance is really low and making test IG will be really hard and too long...