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Author Topic: Questions About VG Content  (Read 2645 times)
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« on: May 13, 2013, 06:17:13 pm »

Hi,

I've recently started exploring private servers and ran across VG's site today.  I have some questions about the PvE content on the server.

I am an avid raider.  I have been competitive in various tiers on public realms and I am feeling nostalgic towards Vanilla WoW.  I miss the slow leveling experience and the initial progression through Molten Core in nothing but UBRS gear.  I saw something about 15x more XP so I think my question on that front is answered, but I still have questions regarding raids:

- Are MC, BwL and Naxx still balanced around 40 players?
- How many competitive guilds are there (each faction)?
- I assume MC, BwL, AQ40 and Naxx are all available.  As a new player to the server, would I need to find a guild that is currently progressing through Molten Core?  I'm looking to progress through all raids in order.
- From reading other posts, it looks like the server has 400-600 active players at any given time during peak times.  This leads me to believe there can't be too many raiding guilds, and of the ones there are, I would doubt they are raiding MC each week.  If I want to progress through MC with 39 other people, am I out of luck?

Any answers would be much appreciated.  Thank you.
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« Reply #1 on: May 13, 2013, 06:39:58 pm »

-yes they are
-2 each faction
-everything available, except naxx wings (only spiderwing is opened)
-mc is done each week
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« Reply #2 on: May 13, 2013, 07:36:54 pm »

While I don't have exact numbers, the server on both sides has an active and sizeable enough community that is sufficient to sustain multiple active raiding groups. There are typically 2-3 major raiding guilds on each side, ranging in progress from MC/BWL to AQ40/Naxxx.

In <De Profundis>, Horde side, we raid MC, BWL, Onyxia and AQ40 every week, as well as ZG/AQ20.

I understand you are after really reliving the past in terms of wanting to start from scratch and progressing thru MC. New guilds do come up, so your best bet to relive such an experience would be to try join one of those, or create one of your own. Needless to say, this can be a true journey of hardship.

But it is possible. We built our guild from scratch, starting in Dec 2012. It's not easy, but it can be done.

My personal advice: join an existing guild and enjoy the ride. You'll relive plenty of old moments and have a more relaxed time enjoying it all, then building from scratch.
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« Reply #3 on: May 13, 2013, 09:05:06 pm »

How many active members do you have?  I assume you have to swap players in and out for acceptable gear levels as you switch raids?
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« Reply #4 on: May 13, 2013, 10:47:25 pm »

In our guild? We have a pretty broad roster, around 100 unique players of varying degrees of activity.

That's because we aren't a hardcore guild in terms of attendance requirements: people should come when they feel like it and got time in their schedule. When they do come, however, we expect them to come prepared: consumables, flasks, attunements, nature resistance gear, frost weapons if need be, etc. We have a complex dkp system called EPGP which deals with measuring attendance/contributions and relative reward for it. So that keeps it all fair.

We rarely switch people in and out of raids to achieve goals. If we do, it's to get a message across. Like at Huhuran we replace those with no nature resistance gear with any reserves list people who did collect it. But we have no A-team and B-team distinction if that's what you mean, since this is bad for guild cohesion.
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