People on this server rarely report bug and glitches favoring their class. I want to change this...
For each bug report posted in this thread, that today favors a Class, I'll report 1 bug that is favoring Rogues.
Below you can read all the reported bugs.
_______________________________Rogues_______________________________FIXED -
Relentless Strike always triggers twice on a 5CP
Slice and Dice.
(Picture)NOT FIXED -
Instant Poison proc even though the swing is dodged or parried.
(Picture)NOT FIXED -
Instant Poison sometimes proc twice
(Picture)NOT FIXED -
Instant Poison proc rate is too high(
Picture)
According to the picture we got ~40% proc rate instead of 20%. Probably the 2 poisons stacking with each other. This makes 2x Instant Poison VI superior versus all other poisons/stones atm.
NOT FIXED - When a Rogue's ability, such as Sinister Strike, gets parried, blocked, dodged or missed he should get 80% of the energy cost back. This will boost rogues in both PvP and PvE so I'll include videos as evidence..
Evidence 1 - This is a youtube clip showing Dread from Memento Mori fighting Patchwerk. As you can see at 48 seconds, his Sinister Strike gets dodged while having 100 energy giving him 92 energy after the dodge (40*0,8=32)
Evidence 2 - Here you can see Devlin from AFGM doing a Sinister Strike at 80 energy, the Sinister Strike dodges and he ends up at 77 energy (the 5 extra energy he gets (32+5 =37) is from his T3 set bonus)
FIXED -
Expose Armor stacks with
Sunder Armor. This might seem like a small bug, but it isn't..
Assuming this server follows the aowow.org database an Expose armor on top of the Sunder Armor will in some encounters increase the physical damage done with 25,5% (equal to
~32% more crit for each melee..)
_______________________________Hunters_______________________________NOT FIXED -
Serpent Sting scales with RAP and SP. It should only scale with SP
(the RAP was implemented and swapped with SP in Patch 2.3.0) Picture 1 - Shows 113 dmg with 758 RAP
Picture 2 - Shows 115 dmg with 866 RAP
Picture 3 - Shows 117 dmg with 976 RAP - Used
Aspect of the Hawk in this picture, just to make sure that it's the RAP and not the Agility or anything else that improves the Serpent damage.
NOT FIXED -
Serpent Sting's SF for spell damage should 100%
(Link)NOT FIXED -
Hunter's Mark doesn't increase the RAP.
Picture 1 - Shows 117 dmg with 976 RAP
Picture 2 - Shows 117 dmg with 976 RAP + Hunter's Mark.
Hunter's Mark should increase the RAP by 110 and therefore, based on today's Serpent Sting script, increase the Serpent Sting's damage with ~ 2-3. Picture 2 disagrees with that.
NOT FIXED - Pets will continue to use special abilities while stunned/cc'd if the target is in range though they will not melee attack.
(Picture) -
Thank you Flange for reporting this._______________________________Paladins_______________________________NOT FIXED -
Seal of Command should only receive 29% of the +holy damage given from
Judgement of the Crusader -
(Soruce). Today it's 100%
(Picture)-
Thank you Joru for reporting this._______________________________Warriors_______________________________NOT FIXED -
Enrage doesn't lose stacks on attacks.
-
Thank you Nachos for reporting this.NOT FIXED - Warrior's rage formula is taken from
TBC and not from Vanilla. Zeard needs to change the old script with "
addRage = (damage / rageconversion*7.5);"
_______________________________Warlocks_______________________________NOT FIXED -
Death Coil's SF for spell damage should be 21.5% and not 100%
(link)-
Thank you Joru for reporting this.NOT FIXED -
Death Coil is a binary spell, and as such it can only hit or miss. Neither critical hits nor partial resists are possible.
(Picture)-
Thank you Rogy for reporting this.