Hit vs Crit... I've always had this thought: get ~18ish hits and from there go for crit. I've read it on a lot of different "how to play rogue" post and never really put a deeper thought into it. However, when I took some time and did some calculations I realized that Hit and Crit are both static dmg (ofc they scale with AP but not with each other) and since then I've changed my mind.. This is how I see Hit vs Crit
(applied on warriors)Autoattack:+1 hit gives you 1 more hit every 100 swings. 1 Hit does (wep_dmg + AP*speed/14) dmg (+/- spec, armor etc)
+1 crit gives you 1 more crit every 100 swings but removes 1 hit form the attack table (if you dont know how the attack table works check this
link). 1 Crit does 2 times the the dmg.
This means that 1 crit and 1 hit gives the exact same +dmg when it comes to autoattacks.
Abilities:+1 hit gives you 1 more hit on your abilities every 100 attack.
+1 crit gives you 2,2 times (I assume every warrior got 2/2 in
Impale)the normal dmg.
With this in mind we can now see that 1 hit is better than 1 crit till you have reached the ability cap (read more about the caps in
this post). But once you are above the ability cap the hit vs crit all comes down to the extra dmg you get from 1 out of 100 swings proc (crusader, weapon "chance on hit", HoJ proc, Maelstrom proc etc.) VS the extra dmg you get from 1/100 crited abilities you will be able to do during 100 auto attacks.. And according to my calculations you do more dmg from 1 more crited ability than the procs you get from 1 more swing.
- "But doesn't warriors reg more rage from 1 hit compared to 1 crit?!" Since this server doesn't run the 1.12.x script(se this
thread for rage reg) you do gain the 2 times the rage from a crit compared the hit, so no +1 hit wont give you more rage compared to +1 crit...
Conclusion:After the ability cap --> Crit>Hit. I've heard people saying 17-18 is the magic hit amount and beyond that Crit>hit but atm I can't find any reasons for that (yes HoJ makes Hit and Crit scale with each other but the dmg will still not make hit more worth than crit).
When it comes to gearing a warrior the choices aren't that many and deciding which items to need and not to need shouldn't be a huge problem. But just keep in mind that Hit>Crit till Ability cap and form there Crit>Hit, i.e dont gimp crit/ap for hit just because you are lower than ~17 hit... as long as you are above ability cap you should consider crit equal hit, or maybe even better.
Of course you need to grab more hit than ability cap to make sure u don't reach crit cap but with normal pve gearing crit cap shouldn't a problem..
And yes keep in mind 5*5=25 and 4*6=24, i.e dont gimp your AP for Crit and dont gimp your Crit for AP. But this should't either be a big problem with the vanilla itemization.
/janitor