If you plan to do more events you should try to make a prize that is more achievable by all classes. Top 3 kills with pocket healer basically means rogues/warriors and maybe some mages due to the instant attack once the enemies are low. Its much more difficult for warlocks/hunters and shadow priests to achieve a high number of kills due to the lack of an instant attack/cast for a finishing move. I'm exalted with all the pvp factions(winning doesnt benefit me) so there is no hidden agenda here from me and am not trying to bash the event(it is a good idea). Just want to bring light that its highly likely a warrior/rogue maybe mage + their healer wins the vast majority of these event which may lead to less attendees going forward.
Valid points ^^ there should be some converter of faction reputation into gold as not all players are interested in rep reward.
Furthermore, gold and rep rewards should be divided for winners and loosers. Players from faction which lost AV should get less rep/gold for their top kills than players who won AV.
I firmly believe that it sounds right to distinguish such differences.