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Class Discussion => Mage => Topic started by: Royalcoil on October 29, 2013, 02:04:18 am



Title: L2P Mage: Full Guide
Post by: Royalcoil on October 29, 2013, 02:04:18 am
    Mage Guide for 1.12.1





    Table of Contents


    • Talents
    • Consumables
    • Stat priorities
    • Pre-raid Gear
    • Enchants
    • PvP




    Talents


    For 5-man instances and 20-man raids, my preferred spec is the max dps Fire build:
    Fire Combustion: 17-31-3 (http://db.vanillagaming.org/?talent#of0Ab0MZxgM0fcht0h)

    There are certain mobs that are resistant to Fire in the blackrock mountain instances, but just use frost spells against those mobs. Enjoy playing Fire while it lasts, because the moment you start to venture into Molten Core, you won't be playing Fire anymore for a very very long time.

    For Molten Core and Blackwing Lair the only sensible option is frost. There are 2 frost-options. The Winter's Chill-stacking spec, and the Arcane Power-frost spec.
    Winter's Chill: 18-0-33 (http://db.vanillagaming.org/?talent#of0yb0cZZVA0fMfzVo)
    Arcane Power-frost: 31-0-20 (http://db.vanillagaming.org/?talent#of0E0ofquZVA0c0s)

    Winter's Chill adds 10% crit chance to all Frost spells from all mages in the raid. It is a must that there is atleast 1 mage in your guild who joins the raids with these talents. It is a common procedure that the newcomers in the guild gets asked to spec Winter's Chill while the better geared mages use the Arcane Power variant, however having some of the most experienced mages use Improved Blizzard is probably the best way to progress through the Suppresion Room in Blackwing Lair, and should not be left in the hands of the newcomers neccesarily.

    Having all mages spec into Winters-chill Spec (or some variant) can also be useful when your guild is trying new content where there is raid-damage involved. Having Ice Barrier and Ice Block will take some stress of the healers. The longer the raid survives, even if you're not getting the kill, the more up-time you have on the encounter to learn and adapt to the mechanics.


    For Ahn'Qiraj Temple and Naxxramas you will be using Fire Combustion in most of the raids. For some fights, frost talents really help out, but if your guild has started naxxramas, you hopefully don't have much use for tips on what to spec anymore, so let's just skip that.




    Consumables


    Depending on which raids you are doing, some of these consumables may be considered over-extending a little bit. However here's a somewhat full list of the consumables that i bring to AQ40 and Naxxramas raids:

    Standard consumables:

    • Flask of Supreme Power (http://db.vanillagaming.org/?item=13512)
    • Brilliant Wizard Oil (http://db.vanillagaming.org/?item=20749)
    • Greater Arcane Elixir (http://db.vanillagaming.org/?item=13454)
    • Elixir of Greater Firepower (http://db.vanillagaming.org/?item=21546)
    • Mageblood Potion (http://db.vanillagaming.org/?item=20007)
    • Nightfin Soup (http://db.vanillagaming.org/?item=13931)
    • Major Mana Potion (http://db.vanillagaming.org/?item=13444)
    • Limited Invulnerability Potion (http://db.vanillagaming.org/?item=3387) - drop all aggro temporarily.


    Extra for specific encounters:

    • Flask of the Titans (http://db.vanillagaming.org/?item=13510) - instead of supreme power
    • Dirge's Kickin' Chimaerok Chops (http://db.vanillagaming.org/?item=21023) - instead of nightfin soup
    • Demonic Rune (http://db.vanillagaming.org/?item=12662) - for long fights these are better than mana gems
    • Spirit of Zanza (http://db.vanillagaming.org/?item=20079) - requires zul'gurub honored reputation
    • Greater Fire Protection Potion (http://db.vanillagaming.org/?item=13457) - ragnaros, grand widow faerlina
    • Greater Nature Protection Potion (http://db.vanillagaming.org/?item=13458) - several aq40 bosses and few in naxx
    • Greater Shadow Protection Potion (http://db.vanillagaming.org/?item=13459) - c'thun in aq40. loatheb in naxx
    • Light Feather (http://db.vanillagaming.org/?item=17056) - anub'rekhan
    • Rumsey Rum Black Label (http://db.vanillagaming.org/?item=21151)
    • Elixir of Fortitude (http://db.vanillagaming.org/?item=3825)






    Stat Priorities

    We have 3 aims for collecting our stats, listed from most important to least important.


    Increase the damage of our spells, as to increase our dps
    • Increased Spell Damage
    • Chance to Critical Hit with Spells
    • Chance to Hit with Spells
    • Spell Penetration (not worth collecting for Pve)
    Increase our mana pool and regeneration, as to increase our dmg till oom.
    • Intellect
    • Spirit
    • Mana every 5 seconds
    Increase our survivability, as to allow us to continue to deal damage
    • Stamina
    • Resistances

    I strongly recommend downloading the addon Theorycraft. This will expand the ingame tooltip of your spells and give detailed information about the items you're wearing and their effect on your spells.


    Increased Spell Damage
    An item that increases Damage done by Spells and Effects by 21 will not add 21 damage to all spells you cast. You have to look up the Spell-coefficient for our spells to see how much of your spelldamage will benefit the various spells. The theorycraft addon will actually show this while in-game, but for the sake of examples here are a few:

    81.4% Frostbolt
    100% Fireball
    42.8% Fireblast
    42.8% Scorch
    14.3% Arcane Explosion

    So with the example of 21 spell damage increase, you only see the full 21 damage on fireballs. Every arcane explosion will do 3 more damage to each target affected (which adds up ofcourse since it may affect many targets at once).


    Chance to Hit
    As a caster you will -always- have 1% chance to miss with your spells.
    But also the level difference between you and your target adds further chances to miss.

    Assuming you're level 60:
    Target level 60 = 4% chance to miss. 3% chance to Hit is needed for cap. (pvp)
    Target level 61 = 5% chance to miss. 4% chance to Hit is needed for cap.
    Target level 62 = 6% chance to miss. 5% chance to Hit is needed for cap.
    Target level 63 = 17% chance to miss. 16% chance to Hit is needed for cap. (pve)

    Raid bosses are level 63, so our aim is to end up with 16% chance to Hit.
    You will gain 6% chance to Hit from talents, so the last 10% must come from gear.
     

    Chance to Crit
    One misconception about Chance to Crit, is that 1% more chance to Crit means out of 100 casts, an additional one of them will crit. But that's not exactly how it works. Everytime you add one more 1% chance to Crit, you have to factor in your resist-chance into the calculation to see what it actually ends up changing.

    If you have 10% chance to resist on a boss, then you will have 90% chance to hit it, in other words.
    So if your crit chance is 20%, then only 90% of those will land on the target, and so the final amount of Criticals would be:
    20 * 0,9 = 18 spells out of 100 casts will be a Critical hit.

    I've made this Calculator to compare your items and see how much more valuable +Chance to Hit really is. Everytime you get another 1% Chance to Hit, you reduce the amount of Resists you do on a boss, and you also increase your Critical hit chance, because you enable another spell to potentially become a Critical hit.

    Spellcaster Damage Calculator (https://docs.google.com/spreadsheets/d/1Y8cfAGgaozJTxENk_YtLvWv5dQNm8C8v9zdvaMEdMF8/edit#gid=651253924)


    Spell Penetration
    Decreases the Magical Resistance of your target
    A simple rule of thumb is that each 10 spell penetration adds 2.5% DPS increase on average, assuming the mob has any resistance in the first place since it isn't possible to reduce enemy resistance to below 0.

    In Raids it is usually the case that if resistance to a particular school is very common, then Mages will simply respec to get rid of the problem, rather than try to look for items that reduces enemy resistance. This is why we don't use Fire talents in Molten Core.

    Resistance is very common in PvP due to the various class-buffs as well as Tier 1 and Tier 2 set having a lot of resistance on it. The reason for the spell penetration is obviously to avoid having your counterspells and polymorphs be resisted by the alliance, which usually ends up with you having to corpserun.

    For the sake of understanding the math behind resistances, here is a spreadsheet:

    (http://i.imgur.com/KiY7jHd.png)

    Note: some spells like polymorph, counterspell and others will either do their full effect or none at all. For those spells, their chance to resist is the "average dps lost" percentage.


    Intellect
    For every 59.5 intellect you have, you gain 1% chance to crit.
    For every 1 intellect you have, you gain 15 maximum mana.

    The critical-factor of Intellect is so small that it is negligable, and this is why it is a secondary stat, mainly it only increasing our aim of damage till oom, as more mana allows for more casts. Don't put too much focus on Intellect. Get whatever intellect you can from your best possible spelldamage items and that will be fine. Compensate with Major Mana Potions and Demonic Runes if you tend to get out of mana too quick. If you use the Spellcaster Damage Calculator i linked earlier, you can add the Intellect into the calculations to see the benefit in damage from the intellect.


    Spirit and Mana every 5 seconds
    Well, these stats are absolute garbage in my oppinion.
    I'd say that 1 mana/5 seconds is equal to 1 spelldamage. Others may disagree, but fact is that there are just not many fights out there which lasts so long that you end up going out of mana.


    Stamina
    This does not increase your dps nor our damage till oom, but the downside is reaching 0 health reduces your damage to absolute zero.
    But that being said, in most raiding situations if you're taking damage it means you're standing at a wrong spot. Whatever stamina that you end up with after prioritizing solely on spelldamage items, is what you're going to end up with. Don't worry about it. Don't pull aggro and don't stand at a bad spot, and you'll be fine. Again I suggest that you watch the Faxmonkey video posted earlier in this topic. It shows excellently what playstyle you need in order to survive hard fights.





    Pre-Raid Gear


    Since the two first 40-man raids will be done with Frost talents, we'll have the Pre-raid gear items fit that pattern.
    Without donations, rep-farming or drops from the summonable bosses which can only be done as part of the T0.5 quest-chains, this is what your pre-raid BiS list would look like:

    Helm: Spellweaver's Turban (http://db.vanillagaming.org/?item=22267) - Upper Blackrock Spire
    Neck: Diana's Pearl Necklace (http://db.vanillagaming.org/?item=22403) - Strat Living
    Shoulder: Boreal Mantle (http://db.vanillagaming.org/?item=11782) - Blackrock Depths
    Cloak: Crystalline Threaded Cape (http://db.vanillagaming.org/?item=20697) - auction House
    Chest: Bloodvine Vest (http://db.vanillagaming.org/?item=19682) - crafted by tailor
    Wrist: Sublime Wristguards (http://db.vanillagaming.org/?item=18497) - Dire Maul North
    Gloves: Hands of Power (http://db.vanillagaming.org/?item=13253) - Lower Blackrock Spire
    Belt: Ban'thok Sash (http://db.vanillagaming.org/?item=11662) - Blackrock Depths
    Legs: Bloodvine Leggings (http://db.vanillagaming.org/?item=19683) - crafted by tailor
    Boots: Bloodvine Boots (http://db.vanillagaming.org/?item=19684) - crafted by tailor
    Ring: Don Mauricio's Band of Domination (http://db.vanillagaming.org/?item=22433) - Scholomance
    Ring: Freezing Band (http://db.vanillagaming.org/?item=942) - Auction House
    Trinket: Briarwood Reed (http://db.vanillagaming.org/?item=12930) - Upper Blackrock Spire
    Trinket: Eye of the Beast (http://db.vanillagaming.org/?item=13968) - quest reward as part of the Onyxia-attunement Quest (horde) - or through a quest started by killing the last boss in Lower Blackrock Spire (alliance).
    Weapon: Rod of the Ogre Magi (http://db.vanillagaming.org/?item=18534) - Dire Maul North
    Wand: Bonecreeper Stylus (http://db.vanillagaming.org/?item=13938) - Scholomance




    Enchants


    Helm: Arcanum of Focus (http://db.vanillagaming.org/?item=18330) gotten from doing the Libram of Focus (http://db.vanillagaming.org/?item=18333) quest. If you got Spellweaver's Turban or something better, then definately go for the Zul'Gurub Enchant: Presence of Sight (http://db.vanillagaming.org/?item=19787)
    Shoulder: Zandalar Signet of Mojo (http://db.vanillagaming.org/?item=20076) - requires Exalted Reputation with Zul'Gurub
    Cloak: Subtlety (http://db.vanillagaming.org/?spell=25084)*
    Chest: Greater Stats (http://db.vanillagaming.org/?spell=20025) - semi-rare enchant. Alternatively you can use Major Health (http://db.vanillagaming.org/?spell=20026) to compensate for the low amount of hp from bloodvine gear
    Wrist: Mana Regeneration (http://db.vanillagaming.org/?spell=23801) or Superior Stamina (http://db.vanillagaming.org/?spell=20011)
    Gloves: Frost Power (http://db.vanillagaming.org/?spell=25074)* or Fire Power (http://db.vanillagaming.org/?spell=25078)*
    Legs: Arcanum of Focus (http://db.vanillagaming.org/?item=18330) gotten from doing the Libram of Focus (http://db.vanillagaming.org/?item=18333) quest. If you got the Bloodvine Leggings or better then definately go for the Zul'Gurub Enchant: Presence of Sight (http://db.vanillagaming.org/?item=19787)
    Boots: Minor Speed (http://db.vanillagaming.org/?spell=13890) is my preferred choice, others may go with Greater Stamina (http://db.vanillagaming.org/?spell=20020) or Spirit (http://db.vanillagaming.org/?spell=20024)
    Weapon: Spell Power (http://db.vanillagaming.org/?spell=22749)*

    * = Rare-enchant. Drops from bosses in Molten Core or Ahn'Qiraj.





    Player versus Player


    Mage is a fun class in PvP because the talents you've got affect your playstyle and their differences are quite big.
    If you came to this part of the guide to get tips on good builds for battlegrounds, then these two are my favourites:


    Improved Counterspell + Ice Barrier
     17/0/34   http://db.vanillagaming.org/?talent#obxVbobZZVVGhsbtho (http://db.vanillagaming.org/?talent#obhVrobZZVVGuRbtho)

    http://www.youtube.com/watch?v=FQL1pbtzEhI

    + Ice Barrier absorbs both physical and magic damage, making warlocks actually killable without a 3 minutes cd.
    + Ice Block and Cold Snap adds an arsenal of escape-ways, which really help out if you're running with 2.5k health. Or if you are overgeared and like being a ranged tank.
    + Shatter, which opens up for "Frost Nova -> Frostbolt -> Cone of Cold" which can be a great burst even with average gear.
    + Improved Blizzard is a great talent, make sure to only take 2 ranks of it so it doesn't block cone of cold from getting applied.
    + Unless you spec Arcane Power, this is probably the best spec to defeat Shadowpriests, Warlocks and Hunters, which are the 3 main counters to Mages.
    - Paladins with Blessing of Freedom can make it very hard to finish off a flagcarrier by yourself, as you have to set up a burst which requires Frost Nova. Shamans can purge (remove) your Ice Barrier away and frostbolt won't be useful because of earth shocks (interrupt) short cooldown.
    - Your primary damage spell has a 2.5 seconds cast-time, and you will be very vulnerable to spellpushbacks while ice barrier is not up.




    Presence of Mind + Fire Power
     21/30/0   http://db.vanillagaming.org/?talent#obhVrofoZxTGzr0ux (http://db.vanillagaming.org/?talent#obhVrofoZxTGzr0ux)
    http://www.youtube.com/watch?v=_WhEMCOAMu8

    + PoM + Pyro is great Burst and don't take any build-up.
    + Blastwave is like a mixture of Cone of Cold, Fire Blast and Frost Nova. Is more forgiving than Cone of Cold because you may miss with Cone of Cold even if the target seems to be standing right in front of you, which does not happen with Blastwave. It's also an additional instant-cast to your burst rotation which makes a big difference.
    + Scorch does not fly through the air to reach the target, you may be able to do some damage before the enemy spots your location.
    + Scorch only has a 1.5 sec cast-time. You also have talents to reduce spell-pushbacks, which makes a huge difference.
    - Lack of Survivability. Most of the times if you kill that Shadowpriest or Warlock with your cooldowns, you still die to the DoTs afterwards. Hunters eat you alive unless you have very good gear.[/list]


    Title: Re: PvE Guide for Mages
    Post by: Ergamemnon on October 29, 2013, 02:20:58 am
    :o
    Quote

    wall of text - ima ignore it


    (ps u got 2x recap in your addons list)


    Title: Re: PvE Guide for Mages
    Post by: Takis on October 30, 2013, 12:30:30 am
    Would have http://db.vanillagaming.org/?item=21186 as your wrists I know you were trying to avoid huge farms and I get that, but you'll be wanting these anyway I would presume.

    Since you said yourself you were going for Frost specc gear http://db.vanillagaming.org/?item=942 over http://db.vanillagaming.org/?item=13001?

    Useful guide.


    Title: Re: PvE Guide for Mages
    Post by: Trees on October 30, 2013, 02:04:46 am
    well done, hope this doesn't encourage ppl to make more mages thou jk


    Title: Re: L2P Mage
    Post by: Lusse on January 24, 2014, 10:26:23 am
    Trinket: Eye of the Beast (http://db.vanillagaming.org/?item=13968) - quest reward as part of the Onyxia-attunement Quest
    As horde, but as alliance, you just kill Overlord Wyrmthalak in LBRS and loot General Drakkisath's Command (http://'http://www.aowow.org/?item=12780') and start the quest there.


    Title: Re: L2P Mage
    Post by: Notblondy on January 24, 2014, 01:51:44 pm
    Guide looks fine, im sure plenty of new mages will take help from this. Gj Royalcoil.
    Oh yeah, Gegon?!! are you srs? Is that the best movie you could come up with... dang, how about a real vid like https://www.youtube.com/watch?v=ohTYLIi1ghY or https://www.youtube.com/watch?v=KJp73R9VGmc

    -Blondy


    Title: Re: L2P Mage
    Post by: Arthos on January 24, 2014, 02:11:12 pm
    well done, hope this doesn't encourage ppl to make more mages thou jk

    Hey now, at least it's not a detailed guide on how to start a rogue.


    Title: Re: L2P Mage
    Post by: Royalcoil on January 24, 2014, 02:26:11 pm
    Guide looks fine, im sure plenty of new mages will take help from this. Gj Royalcoil.
    Oh yeah, Gegon?!! are you srs? Is that the best movie you could come up with... dang, how about a real vid like https://www.youtube.com/watch?v=ohTYLIi1ghY or https://www.youtube.com/watch?v=KJp73R9VGmc

    -Blondy

    The link was in relation to how to play PoM Pyro/blastwave spec. The mage vids u linked are good, but they are frost mages so ..


    Title: Re: L2P Mage
    Post by: Notblondy on January 24, 2014, 02:53:14 pm
    Guide looks fine, im sure plenty of new mages will take help from this. Gj Royalcoil.
    Oh yeah, Gegon?!! are you srs? Is that the best movie you could come up with... dang, how about a real vid like https://www.youtube.com/watch?v=ohTYLIi1ghY or https://www.youtube.com/watch?v=KJp73R9VGmc

    -Blondy

    The link was in relation to how to play PoM Pyro/blastwave spec. The mage vids u linked are good, but they are frost mages so ..
    Why is there no Ele spec under "PvP" btw? im curious, and nah, they're not frostmages, They're Elemental obviously.


    Title: Re: L2P Mage
    Post by: ciorex on January 24, 2014, 02:54:18 pm
    Nice thread Royal, but we all know its much more simple than that... carried by ignite!


    Title: Re: L2P Mage
    Post by: Royalcoil on August 08, 2014, 05:32:46 am
    Why is there no Ele spec under "PvP" btw? im curious, and nah, they're not frostmages, They're Elemental obviously.

    I never liked elemental thats the only reason. Some thinks its pretty good and its certainly a variety. For people who wanna see a good ele movie this is my favourite (its pretty oldschool and the talents for example are in an earlier stage of the game than we got on VG). good ol' days!

    https://www.youtube.com/watch?v=JTVjH-WI7ZI Saerdna 3


    btw also added spell resistance spreadsheet to the guide


    Title: Re: L2P Mage
    Post by: Gavlopriest on August 08, 2014, 08:46:25 am
    Nice guide Royal! Maybe I suggest you add Chronometer to your list of addons? Debuff timers are always helpful.


    Title: Re: L2P Mage
    Post by: Drain123 on August 08, 2014, 04:15:20 pm
    /lol on title :P


    Title: Re: L2P Mage
    Post by: Ridiculus on August 08, 2014, 10:10:20 pm
    You're putting too much work into it. It's a waste of your time versus how many people it will actually be useful to.


    Title: Re: L2P Mage
    Post by: Royalcoil on August 08, 2014, 10:38:36 pm
    you underestimate my fanbase


    Title: Re: L2P Mage
    Post by: janny on August 09, 2014, 12:16:27 am
    you underestimate my fanbase
    He Saying Abt me :P im his fanboiiiii


    Title: Re: L2P Mage: Full Guide
    Post by: Oakenshield on November 20, 2014, 08:11:00 pm
    so best dps raid build is arcane?
    interesting.

    what about levelling?
    I'm a bit stuck on frost atm, but I feel the dmg output is so low.


    Title: Re: L2P Mage: Full Guide
    Post by: Oakenshield on November 26, 2014, 05:14:23 pm
    k fk levelling, lol.
    is the above gear listed as BiS?
    What I meant was can you do an update to this listing BiS for raid Frost Mage.
    I'm in the farming mood.
    Cheers.


    Title: Re: L2P Mage: Full Guide
    Post by: Royalcoil on November 26, 2014, 05:22:26 pm
    there is a list of pre-raid BiS items in the topic. Don't see how you could miss that !


    Title: Re: L2P Mage: Full Guide
    Post by: Oakenshield on November 26, 2014, 08:07:48 pm
    there is a list of pre-raid BiS items in the topic. Don't see how you could miss that !

    yeah, I was LF 'pipe-dream gear list'
    truly BiS gear, perhaps for each major raid,
    BWL/MC

    and then AQ40/Naxx.

    also,

    thoughts on
    http://db.vanillagaming.org/?item=18681
    instead of
    http://db.vanillagaming.org/?item=11782


    Title: Re: L2P Mage: Full Guide
    Post by: bakasura on December 07, 2014, 01:46:07 pm
    its Shatter , not scatter xD great guide


    Title: Re: L2P Mage: Full Guide
    Post by: Reenoa on February 25, 2015, 03:52:52 pm
    The BiS section will be very useful as I've not played vanilla since well, vanilla xD. Thanks for this!


    Title: Re: L2P Mage: Full Guide
    Post by: NotArisias on April 16, 2015, 03:59:56 am
    Royal, any good addons for mages you'd maybe suggest?


    Title: Re: L2P Mage: Full Guide
    Post by: Gnoem on April 16, 2015, 11:05:32 am
    Royal, any good addons for mages you'd maybe suggest?

    Depends what u need, id say ccwatch, spellalert, necb, mostly just usual addons imo but its a matter of style always.. dont forget spellstopcasting command on stuff like blink, counterspell, sheep maybe etc.


    Title: Re: L2P Mage: Full Guide
    Post by: Fadeas on April 16, 2015, 12:47:00 pm
    As Gnoem said, ccwatch, spellalert, but they're mostly for PvP i'd say, for pve you need just some basic addons as KTM and BigWigs.

    /script SpellStopCasting();
    /cast Blink

    /script SpellStopCasting();
    /cast Polymorph(Rank 4)

    /script SpellStopCasting();
    /cast Counterspell


    Title: Re: L2P Mage: Full Guide
    Post by: Royalcoil on April 16, 2015, 01:29:01 pm
    Macros


    Drink and Eat with 1 button (press it twice)
    /script UseItemByName("Conjured Cinnamon Roll"); UseItemByName("Conjured Crystal Water");


    Auto-inspect when you use Frost Nova to see if the opponent has pvp trinket equipped
    (only works on your own faction so just for duels)
    /cast Frost Nova(Rank 1)
    /script if (UnitFactionGroup("target")=="Horde") then InspectUnit("target");end;


    Mouse-over Counterspell
    /script TargetUnit("mouseover");CastSpellByName("Counterspell");TargetLastTarget();


    Mouse-over Polymorph
    /script TargetUnit("mouseover");CastSpellByName("Polymorph");TargetLastTarget();


    Prevent Arcane Missiles from 'bugging' out
    /target <playername>
    /script TargetLastTarget();
    /cast Arcane Missiles




    AddOns

    KLHThreatMeter (KTM) - Keeps track on your aggro
    Decursive - Makes removal of Curses from the raid much faster. Priority-targets can be set
    BigWigs - Timers and Warnings for pretty much all encounters.
    C'thun Warner - Gives a visual button on your screen which can help you position yourself better during C'thun
    Improved Error Frame - Prevents addons from doing pop-up error-messages
    CT_raidAssist - Basic raiding Addon which keeps track of groups, buffs and other stuff helps you moniter the raid.
    ItemRack - An addon which can equip a set of items with just 1 click. Very easy to configure.
    Recap - Keeps track on Raid DPS, with alot of functions for configurations. Standard Damage-meter addon.
    Theorycraft - Will analyze your equipment and give you information about your spelldamage and helps you compare items.
    Bonus Scanner - needed to use Caster Stats
    Caster Stats - Adds a section for spelldamage effects to your Character Screen box.
    OmniCC - Adds numbers on your actionbars, to see the remaining cooldown.
    RangeColor - Colors the actionbars when your target is out of range, or when you don't have enough mana to cast the spell.
    Supermacro - Enables certain macro-functions that otherwise don't work, and lets you create up to 66 macros.
    TrinketMenu - Makes changing trinkets much easier
    XRS - Addon that can make buffing easier, strongly recommended.


    Title: Re: L2P Mage: Full Guide
    Post by: NotArisias on April 16, 2015, 01:49:46 pm
    Do you guys use a certain rotation when using frost spec?


    Title: Re: L2P Mage: Full Guide
    Post by: Fadeas on April 16, 2015, 01:58:23 pm
    Do you guys use a certain rotation when using frost spec?
    Frostbolt, Frostbolt, Frostbolt, (Blizzard when needed), Frostbolt, Frostbolt!


    Title: Re: L2P Mage: Full Guide
    Post by: Fadeas on April 16, 2015, 05:48:09 pm
    Macros


    Drink and Eat with 1 button (press it twice)
    /script UseItemByName("Conjured Cinnamon Roll"); UseItemByName("Conjured Crystal Water");


    Auto-inspect when you use Frost Nova to see if the opponent has pvp trinket equipped
    (only works on your own faction so just for duels)
    /cast Frost Nova(Rank 1)
    /script if (UnitFactionGroup("target")=="Horde") then InspectUnit("target");end;


    Mouse-over Counterspell
    /script TargetUnit("mouseover");CastSpellByName("Counterspell");TargetLastTarget();


    Mouse-over Polymorph
    /script TargetUnit("mouseover");CastSpellByName("Polymorph");TargetLastTarget();


    Prevent Arcane Missiles from 'bugging' out
    /target <playername>
    /script TargetLastTarget();
    /cast Arcane Missiles




    AddOns

    KLHThreatMeter (KTM) - Keeps track on your aggro
    Decursive - Makes removal of Curses from the raid much faster. Priority-targets can be set
    BigWigs - Timers and Warnings for pretty much all encounters.
    C'thun Warner - Gives a visual button on your screen which can help you position yourself better during C'thun
    Improved Error Frame - Prevents addons from doing pop-up error-messages
    CT_raidAssist - Basic raiding Addon which keeps track of groups, buffs and other stuff helps you moniter the raid.
    ItemRack - An addon which can equip a set of items with just 1 click. Very easy to configure.
    Recap - Keeps track on Raid DPS, with alot of functions for configurations. Standard Damage-meter addon.
    Theorycraft - Will analyze your equipment and give you information about your spelldamage and helps you compare items.
    Bonus Scanner - needed to use Caster Stats
    Caster Stats - Adds a section for spelldamage effects to your Character Screen box.
    OmniCC - Adds numbers on your actionbars, to see the remaining cooldown.
    RangeColor - Colors the actionbars when your target is out of range, or when you don't have enough mana to cast the spell.
    Supermacro - Enables certain macro-functions that otherwise don't work, and lets you create up to 66 macros.
    TrinketMenu - Makes changing trinkets much easier
    XRS - Addon that can make buffing easier, strongly recommended.
    You forgot to mention some of these doesn't work without Supermacro.


    Title: Re: L2P Mage: Full Guide
    Post by: Royalcoil on April 16, 2015, 07:44:50 pm
    Now you did it. good


    Title: Re: L2P Mage: Full Guide
    Post by: Swaggerbag on July 28, 2015, 05:50:23 pm
    Do you guys use a certain rotation when using frost spec?
    Frostbolt, Frostbolt, Frostbolt, (Blizzard when needed), Frostbolt, Frostbolt!
    +1.

    Anyways good guide, thanks! :)


    Title: Re: L2P Mage: Full Guide
    Post by: Ayag on November 12, 2015, 04:44:21 pm
    Is there any sources or maths about the numbers stated by OP regarding the equivalent of spell power for 1 hit/crit ?


    Title: Re: L2P Mage: Full Guide
    Post by: flierrr on November 12, 2015, 05:17:31 pm
    Is there any sources or maths about the numbers stated by OP regarding the equivalent of spell power for 1 hit/crit ?

    As OP states, the stated "equivalence" beteen spelldmg and hit/crit is horribly simplified, since the added value of each stat (spelldmg, hit, crit) depends on alot of other factors (total spelldmg, total hit, total crit, enemy/situation faced). Its only used as a rough comparison of item value.


    Title: Re: L2P Mage: Full Guide
    Post by: Ayag on November 12, 2015, 06:05:42 pm
    Allright, thanks!
    For spellcasters, there is a two-roll table right ?


    Title: Re: L2P Mage: Full Guide
    Post by: Royalcoil on November 12, 2015, 10:05:10 pm
    Spellcaster Damage Calculator (https://docs.google.com/spreadsheets/d/1Y8cfAGgaozJTxENk_YtLvWv5dQNm8C8v9zdvaMEdMF8/edit#gid=0). This may do what your looking for Ayag. and you are correct there is a two-roll table, so the Crit and Hit are not worth the same value for Frost.


    Title: Re: L2P Mage: Full Guide
    Post by: Ayag on November 13, 2015, 11:15:21 am
    Thank you, I am going to try it out. Too bad it's not for lock, I am actually more interested by a lock version but there is not much theorycrafting on the lock forum :X

    Would I be correct then, with the two-roll table, in saying that having +1hit also increases my overall crit ?
    Let's say I have 90%hit 10% crit.
    For 100 casts, that would be 10 misses, 9 crit (10% of the 90 that hit) and 81 regular hit right.

    Now if I have 91%hit 10%crit, that would be 9 misses, 9.1crit and 80.9 regular hit.

    So getting additional hit (under the cap ofc) increases overall crit chance ?


    Title: Re: L2P Mage: Full Guide
    Post by: Royalcoil on November 13, 2015, 01:22:21 pm
    exactly


    Title: Re: L2P Mage: Full Guide
    Post by: Ayag on November 13, 2015, 01:40:53 pm
    Following this logic, isn't hit>crit in any case then, regardless of the crit coefficient ?

    Maybe not in a raid-environment because of ignite for fire mages or ISB for locks, but for your own dmg at least ?



    Title: Re: L2P Mage: Full Guide
    Post by: flierrr on November 13, 2015, 02:19:59 pm
    On trash just get 5 hit (talents (mage) or gear (lock)), then stack crit and spelldmg.

    On bosses you need to find some balance. As you mentioned, ignite and ISB are too important to ignore. Right now i wear 9 hit and 14 crit from bossgear (iirc). Now i wonder if i'd pull higher dps with more hit instead of crit :p


    Title: Re: L2P Mage: Full Guide
    Post by: Gnoem on November 13, 2015, 02:22:05 pm
    Following this logic, isn't hit>crit in any case then, regardless of the crit coefficient ?

    Maybe not in a raid-environment because of ignite for fire mages or ISB for locks, but for your own dmg at least ?



    Yes, as long as you're under hit cap. Same goes for fire really, as you wont crit if u dont hit, but it depends on number of fire mages in the raid and their gear compared to yours.


    Title: Re: L2P Mage: Full Guide
    Post by: Ayag on November 13, 2015, 04:23:51 pm
    Isn't it 4 for trash ?
    But yeah I was talking for boss fights.

    But as hit improves crit chance, it's still probably better to benefit hit over crit ?
    More chances to proc ignites/isb. Well, kinda depends of the gear you're switching from.
    Well if you try it Flier, let us know :p
    Thanks for replying guys.


    Title: Re: L2P Mage: Full Guide
    Post by: yig on November 20, 2015, 01:31:04 pm
    Hey, first of all great guide, thanks for that. You made some recent changes on the guide especially around spell penetration . Can you explain why please? thanks :)


    Title: Re: L2P Mage: Full Guide
    Post by: Gnoem on November 20, 2015, 01:39:21 pm
    Hey, first of all great guide, thanks for that. You made some recent changes on the guide especially around spell penetration . Can you explain why please? thanks :)

    Due to changes on the server. Before live update we had high resistances on bosses and needed (70?) spell pen from gear in order to lower the dps loss and remove partial resists.
    However Zeard fixed unpenetrable resistances which are set at 15 now and bosses have the normal resistances as they did on retail and therefore there is no need for spellpen gear anymore because you cant remove the 15 unpenetrable resist thats set now.



    Title: Re: L2P Mage: Full Guide
    Post by: Fadeas on November 20, 2015, 01:51:26 pm
    Hey, first of all great guide, thanks for that. You made some recent changes on the guide especially around spell penetration . Can you explain why please? thanks :)

    Due to changes on the server. Before live update we had high resistances on bosses and needed (70?) spell pen from gear in order to lower the dps loss and remove partial resists.
    However Zeard fixed unpenetrable resistances which are set at 15 now and bosses have the normal resistances as they did on retail and therefore there is no need for spellpen gear anymore because you cant remove the 15 unpenetrable resist thats set now.


    Actually, bosses have 90 ressistances now. Warlocks use CoE/CoS to remove 75 penetrable ressistances and you have 15 unpenetrable ones left.


    Title: Re: L2P Mage: Full Guide
    Post by: wopwop on November 26, 2016, 03:50:29 am
    You're putting too much work into it. It's a waste of your time versus how many people it will actually be useful to.
    Topic: L2P Mage: Full Guide  (Read 233043 times)
    umkay


    Title: а как еще
    Post by: KiraPdalty on July 15, 2017, 11:06:42 am
    Вот и получается, что ситуация именно такова, какой я её описали выше...