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Author Topic: Live Update 2016-08-01  (Read 7639 times)
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« Reply #15 on: August 03, 2016, 12:26:13 pm »


*Fel creep and Tainted Vitriol no longer appear in nodes outside Felwood


Plagueblooms and Gromsbloods outside Felwood still give fel creeps.

Nice fix x)
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Likalottapus <De Profundis>
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« Reply #16 on: August 03, 2016, 01:23:08 pm »

Quote
*fine tuned Thunderfurys proc rate

its like around 18ish but should be 25ish..
i wonder how the scipting stuff looks like "insert random number in here for %" ?
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« Reply #17 on: August 03, 2016, 02:04:33 pm »

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*fine tuned Thunderfurys proc rate

its like around 18ish but should be 25ish..
i wonder how the scipting stuff looks like "insert random number in here for %" ?

Got 18ish from my 2 raid data aswell
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« Reply #18 on: August 03, 2016, 03:20:39 pm »


*Fel creep and Tainted Vitriol no longer appear in nodes outside Felwood


Plagueblooms and Gromsbloods outside Felwood still give fel creeps.

Seems i forgot to change few nodes, and there was apparently no testing done, changed the changelog text to fel creep and tainted vitriol no longer appear in most nodes outside felwood

Extra lu of small scale will be performed within 1-3 days to sort out this and portal trainers issue

Ive started investigation over the tf proc rate issue and of the people involved in its change. There is a possible change to it with the hotfix lu tonight.
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« Reply #19 on: August 03, 2016, 03:46:53 pm »

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets
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« Reply #20 on: August 03, 2016, 04:35:13 pm »

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.
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« Reply #21 on: August 03, 2016, 04:56:54 pm »

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.

This
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« Reply #22 on: August 03, 2016, 05:02:28 pm »

The underlying problem with the tf procs is the main and offhand proccing each other. The issue can only be resolved with Z fixing that. Still, it was notibly too high for basically everybody hence the nerf.

After Z did his fix, we can set the ppm rate again, which will be correct for both, 1handed and 2handed use.

Greets

So basically you made a workaround fix for a completely different problem, hurting 1 handed tf users like tanks way more than 2h users, while ignoring the problem the initial bug raises for pretty much every weapon and proc based trinket in the game ? If zeards needs to fix the issue with proc's activating of different sources other than the intended one, I am failing to understand why you implemented a workaround on tf, while leaving every other item benefiting from this bug untouched.
As its an item that gives major advantage in pvp and pve thus higher impact on blizzlikeness of the gaming experience thus changing it like this till zeard fixes those bugs is by our evaluation the solution least harmful to blizzlike gaming balance.

Theres no compareable item with similar impact thus others were not altered. Z is to fix these bugs as soon as he comes back and then with our new direct form of updating the db also which comes live tonight we can alter these values at haste without need for lu.
« Last Edit: August 03, 2016, 05:04:20 pm by Sins » Logged

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« Reply #23 on: August 03, 2016, 05:06:33 pm »

misplaced servo arm? Poisons? Trinkets? like seriously?! Robija killing a 7k HP warrior in 10 second stun with 200000000000000000000000000000000000000000000procs.. cmon be realistic
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Likalottapus <De Profundis>
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« Reply #24 on: August 03, 2016, 05:14:51 pm »

misplaced servo arm? Poisons? Trinkets? like seriously?! Robija killing a 7k HP warrior in 10 second stun with 200000000000000000000000000000000000000000000procs.. cmon be realistic

I fully agree, these other items are a lot more accessable by the players. Therefor not fixing them will damage the blizzlikeness and balance a lot more than the few players with thunderfury, which are mostly pve tanks, using tf for thread, ever could. For said tanks the previous state of tf was only slightly stronger than a blizzlike tf because of their 1 handed use of tf.
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« Reply #25 on: August 03, 2016, 05:18:49 pm »

misplaced servo arm? Poisons? Trinkets? like seriously?! Robija killing a 7k HP warrior in 10 second stun with 200000000000000000000000000000000000000000000procs.. cmon be realistic

Proc trinkets and MSA work fine. MSA is the one weapon who's procs should multiply because of an ,, Equip: " effect.
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« Reply #26 on: August 03, 2016, 05:21:36 pm »

You fucking nerds who cares, let them have fun with their legendaries imo why u all so serious about this crap
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« Reply #27 on: August 03, 2016, 05:22:19 pm »

misplaced servo arm? Poisons? Trinkets? like seriously?! Robija killing a 7k HP warrior in 10 second stun with 200000000000000000000000000000000000000000000procs.. cmon be realistic

Proc trinkets and MSA work fine. MSA is the one weapon who's procs should multiply because of an ,, Equip: " effect.

What a beautiful addition to the tester team you seem to be. Looking forward to your future work.
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