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Author Topic: Live Update 2015-11-04  (Read 14730 times)
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« on: November 04, 2015, 01:30:43 pm »

Hi VG! These fixes went live last night. I hope you enjoy!  Cool

*Core:
- 16 Slot Debuff System is now live and running!
- creatures that have 16 debuffs applied to them will now enter a new script, so debuffs are handles blizzlike as it is supposed to be. Thanks Zeard!
- this means that many debuffs will now replace each other in a blizzlike manner
- mobs can only have a maximum amount of 16 debuffs applied
- Zeard fixed the LOGOUT-mechanics while you're in combat
- Zeard fixed the unpenetrateable mob-resistances
- the pre-set ones got removed
- Kiting in world is now possible again, but now it will work like this: Each time damage is applied a timer starts countdown if creature if out of damage area, so if no damage is added for a certin amount of time creature will evade.
- DoT damage log now shows correct damage even if partially resisted


*Classes:
- WF got rewrote it's mechanics, should now proc as intended of all melee based attacks
- Sword Specialization now procs properly on yellow hits
- Removed TBC pet scaling
- Fixes to Wyvern sting
- Fixed Mind Flay not interrupting when at max distance.
- Fixed Druid talent Heart of the wild to now properly add 20% in cat form.
- Removed 5% base crit from warrior
- Fixed Intimidating Shout, now properly affects 5 nearby targets.
- Healing way no longer creates separate stacks for each caster. all share same stack.
- Rogue's Blade Flurry is now always working as intended, there was an issue that would let it bug out under certain circumstances (Fix by Zeard)


*Naxxramas:
- Fixed faction specific loot at Noth
- changed Heigans pull behaviour, should make more sense now
- fixed possible combat bug at Anub
- nerfed the Noth encounter, as it was too hard before (in comparison to blizzard)


*Molten Core:
- you can now properly see Ragnaros in the firey rune behind Golemagg
- fixed Core Ragers' walking speed, as it was too slow
- Lava Annihilators can now better hit their targets, they stucked sometimes
- fixed immunities of Majordomos ads once again


*Onyxia:
- corrected some immunities of her


*BWL:
- fixed a melee attack problem with Death Talon Flamescale
- fixed mob chainments that didnt work anymore in and after suppression room


*ZG:
- Fixed edge of madness workaround fix bugs , sometimes nothing spawned and wushoolay's spawn rate was low, all of them spawn equally now and everytime


*AQ40:
- fixed trash mob corpsedecay timings at Skeram, you will now have more time to loot them


*Shadowfang Keep:
- fixed minion summoning of Shadowfang Wolfguard
- fixed their armor amount too
- fixed damage of the shadowfang worgen


*Items:
- D2 sets now have class and level requirements set
- corrected scaling of Teebu's Blazing Longsword, Drillborer Disk and Force Reactive Disk
- added Dark Whisper Blade and Elemental Attuned Blade. They are now obtainable
- fixed more wrong spellpower scalings
- also corrected older fixes that didnt work properly
- http://db.vanillagaming.org/?item=23200 [Totem of Sustaining]
- http://db.vanillagaming.org/?item=22396 [Totem of Life]
- http://db.vanillagaming.org/?item=23199 [Totem of the Storm]
- Wands now deal proper school damage, not physical damage.
- All warsong gulch items which have the same name but have different level requirement now require either honored (for the accessory) or revered (for the weapons) as supposed in vanilla, instead of being free to buy. Also giving some actual sense to running those twink bgs!
- A certain Kodo mount now got it's requirements correctly set
- Fixed "Reins of Winterspring Frostsaber" riding skill requirement

*Misc:
- Winterfall Shamans will no longer get stuck when fought against from a distance larger than ~10 yds
- Burning Blade Apprentice in durotar spawns a proper Voidwalker now
- Frostmaul Preserver now re casts wild regeneration at proper pace instead of spam casting it rendering the mob unable to deal damage at 50%
- Devouring Ooze loot is now more sorted out
- all random mobs shouldnt have problems anymore with landing melee attacks after approaching to their target (sometimes this happened)
- Chillwind Ravager now has a different , most likely the intended spell set
- Repositioned floating tin vein in barrens
- Emerald Whelpling is now faster
- Portal Seeker in Blasted Lands now drops the following item : "Pattern: Heavy Scorpid Vest"


*Quests:
- Fixed quest "The Completed Orb of Nor'Orahil"
- Fixed quest "Gelkis Alliance", no longer crashes the game upon completion
- Partial fix for quest The attack! Possible to overhear the conversation between Marzon and Lord gregor in the garden and kill them for the quest credit
- Draconic for dummies 3 has a higher dropchance now    
- Fixed quest "Calm before the storm", you can now complete the quest by talking to karus as intended
- Fixed quest "Tremors of the Earth"
- Fixed quest "Freed from the hide"
- Fixed quests "The Only Cure is More Green Glow" and "Mother's Milk"
- fixed some quests of which the level requirement was too small
- Fixed quest "Death From Below"

« Last Edit: November 04, 2015, 05:01:19 pm by Ergamemnon » Logged

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« Reply #1 on: November 04, 2015, 01:30:54 pm »

reserved
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apolon123
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« Reply #2 on: November 04, 2015, 01:31:54 pm »

why armor isn't fixed?
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« Reply #3 on: November 04, 2015, 01:38:31 pm »

why armor isn't fixed?

?  you need to explain a bit further if you want us to understand Tongue
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« Reply #4 on: November 04, 2015, 01:48:26 pm »

Goood one! That long long 2 weeks! Tongue
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apolon123
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« Reply #5 on: November 04, 2015, 01:53:43 pm »

why armor isn't fixed?

?  you need to explain a bit further if you want us to understand Tongue

http://vanillagaming.org/forum/index.php?topic=13429.0

I found this bug report, and in the end of the report, after some math it is concluded boss armor is too high atm.
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« Reply #6 on: November 04, 2015, 01:59:24 pm »

why armor isn't fixed?

?  you need to explain a bit further if you want us to understand Tongue

http://vanillagaming.org/forum/index.php?topic=13429.0

I found this bug report, and in the end of the report, after some math it is concluded boss armor is too high atm.

Thats live for like a year, if I check that date.
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apolon123
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« Reply #7 on: November 04, 2015, 02:07:49 pm »

I linked it because they found out that even 4691 armor is too high compared to video, not Patchwerks armor. Since consumable stacking is fixed, this should be too.
« Last Edit: November 04, 2015, 02:16:19 pm by apolon123 » Logged
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« Reply #8 on: November 04, 2015, 02:18:55 pm »

Lots of very cool things in this LU, thanks devs.

No more penetration gear needed!
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« Reply #9 on: November 04, 2015, 02:41:17 pm »

Love it, keep up the good work and hopefully fix PvP system.
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« Reply #10 on: November 04, 2015, 02:58:43 pm »

- Zeard fixed the LOGOUT-mechanics while you're in combat

HELLZ TO THE YEAH!
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« Reply #11 on: November 04, 2015, 03:04:53 pm »

oioioioi gj
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« Reply #12 on: November 04, 2015, 03:06:28 pm »

Really good stuff in this LU and seemed that atleast most of them working corretly aswell Smiley thx.
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« Reply #13 on: November 04, 2015, 03:17:07 pm »

- Zeard fixed the LOGOUT-mechanics while you're in combat

HELLZ TO THE YEAH!
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« Reply #14 on: November 04, 2015, 03:18:09 pm »

yeaha! let the games begin
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