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Author Topic: Live Update 2015-11-04  (Read 18850 times)
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« Reply #30 on: November 04, 2015, 07:48:00 pm »

Noth is still spawing double the Plagued Champions
And the totem still drops for alliance
« Last Edit: November 04, 2015, 09:06:14 pm by Ergamemnon » Logged

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« Reply #31 on: November 04, 2015, 08:40:19 pm »

- All warsong gulch items which have the same name but have different level requirement now require either honored (for the accessory) or revered (for the weapons) as supposed in vanilla, instead of being free to buy. Also giving some actual sense to running those twink bgs!
I am sorry if this is a stupid question, but is this working as intended? The lv20 items state no reputation requirement whathowever. Dont get me wrong, i wont die on this, because I dont do PvP, but getting equiped in PvE is quite hard on this server, if you don just skip to lv60, and so these items where quite nice to have...
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« Reply #32 on: November 04, 2015, 08:47:11 pm »

no reputation requirement whathowever

whathowever

what

how

ever
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« Reply #33 on: November 04, 2015, 09:04:24 pm »

"The pre-set resistances was 145 to all except holy which was 15 and nature which was 70. The resistances now are 15 to all, but now they aren't penetrable anymore."

Oh thanks, that was the kind of number I was looking for.
Do you have any source for that ?
I guess this is what makes penetration now useless in PvE ? What about CoE CoS then ? The penetration is irrelevant but the +10% dmg still work hopefully ?

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« Reply #34 on: November 04, 2015, 09:05:32 pm »

- All warsong gulch items which have the same name but have different level requirement now require either honored (for the accessory) or revered (for the weapons) as supposed in vanilla, instead of being free to buy. Also giving some actual sense to running those twink bgs!
I am sorry if this is a stupid question, but is this working as intended? The lv20 items state no reputation requirement whathowever. Dont get me wrong, i wont die on this, because I dont do PvP, but getting equiped in PvE is quite hard on this server, if you don just skip to lv60, and so these items where quite nice to have...

I guess you will need to delete your WDB (cache) file in order to see the change appearing.

And the totem still drops for alliance

That fix didnt work as it seems. Gonna exchange the things then.


Noth is still spawing double the Plagued Champions

Yes, but they are weaker as supposed to.
« Last Edit: November 04, 2015, 09:08:50 pm by Ergamemnon » Logged

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« Reply #35 on: November 04, 2015, 09:29:09 pm »

"Heads up, we fixed it"
Someone points out it wasn't fixed properly.
"Ya know what. Wait, no we didn't so, uh we just made it weaker"
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« Reply #36 on: November 04, 2015, 09:30:15 pm »

"Heads up, we fixed it"
Someone points out it wasn't fixed properly.
"Ya know what. Wait, no we didn't so, uh we just made it weaker"
It's not even working properly, basiclly everything is the same, nothing is changed.
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« Reply #37 on: November 04, 2015, 09:30:48 pm »

"Heads up, we fixed it"
Someone points out it wasn't fixed properly.
"Ya know what. Wait, no we didn't so, uh we just made it weaker"
It's not even working properly, basiclly everything is the same, nothing is changed.

Hue! Hue!
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« Reply #38 on: November 04, 2015, 09:34:59 pm »

Noth is still spawing double the Plagued Champions

Yes, but they are weaker as supposed to.


rofl
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« Reply #39 on: November 04, 2015, 09:42:57 pm »

I lold hard
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« Reply #40 on: November 04, 2015, 10:01:31 pm »

Noth is still spawing double the Plagued Champions

Yes, but they are weaker as supposed to.


rofl

What kind of shit is that? What's your reason as to why you don't just remove one of the plagued champions like its supposed to be, rather than weakening them? I don't get it, especially after a 16 slot debuff limit now implemented making boss encounters like this harder
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« Reply #41 on: November 04, 2015, 11:14:42 pm »

Well, to be fair, the fight is significantly easier with the nerfed champions. We managed to 1 shot him even though we initially only had priests prepared to shackle 3 champions (how silly of us to trust official blue forum text) and having 3 champions run rampant through the raid before the nerf was a guaranteed wipe.

I don't really see why removing the extra spawns is harder than nerfing them, but I don't know how to script so I'll give the devs the benefit of the doubt and assume that there is a magic computer reason which makes it harder to stop a double spawn than it is to re-write all the coefficients of the mobs in order to make them weak enough to kill.
« Last Edit: November 04, 2015, 11:16:14 pm by kaylolz » Logged

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« Reply #42 on: November 04, 2015, 11:28:43 pm »

#vgthings
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« Reply #43 on: November 05, 2015, 12:42:40 am »

guys erga and zeard are working hard to make these fixes if it doesnt work instantly then it will in the next LU just have faith in them
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« Reply #44 on: November 05, 2015, 03:23:17 am »

Lol. Someone tell this new guy how things work around here. ..lol
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