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Author Topic: 2015-02-09(1)  (Read 2737 times)
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« on: February 09, 2015, 01:59:11 am »




*Molten Core:
- fixed a problem with Garr adds, now exploding properly again

*Blackwing Lair:
- updated immunities of Death Talon Captain

*AhnQiraj 40:
- improved C'thuns' capability of hitting players in the outer corridors of his room

*Stratholme:
- fixed hostage countdown beginning to early
- added the shout of Baron Rivendare to indicate the 45 minutes countdown have started

*Misc:
- fixed an NPC summoning too many Voidwalker adds
- Murloc Hunter and Scarlet Hunters do no longer summon a massive amount of adds
- improvements to guard spawn in Cenarion Hold




== Zeard fixed ==

*General:
- emotes that were shown to the opposite faction
- unintentional fast trash respawns in instances

*AhnQiraj 40:
- twins loot now working and tested, will be properly implemented in the next lu

*Shaman:
- Fixed an issue that didn't allow totems to scale with their respective coefficients

*Paladin:
- Fixed an issue that allowed the Paladin passive Reckoning to grant 1 additional unintended attack
- Fixed an issue that allowed Seal of Command to proc multiple times during a single multi-swing attack

*Warlock:
- Fixed an issue that allowed Death Coil to be broken by damage

*Mages:
- Fixed an issue that would allow Dampen Magic to reduce more damage than intended

*Priests:
- Fixed an issue that allowed Priest to cast Prayer of Spirit without spending a talent point in Divine Spirit
« Last Edit: February 12, 2015, 02:06:38 am by Ergamemnon » Logged

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« Reply #1 on: February 09, 2015, 02:07:01 am »

bye bye spirit buff
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« Reply #2 on: February 09, 2015, 02:11:13 am »

It's good to know Zeard is still alive.
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« Reply #3 on: February 09, 2015, 04:32:38 am »

#fixwf
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« Reply #4 on: February 09, 2015, 06:19:17 am »

Wow nice fixes
But can u fix shaman one hit!
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« Reply #5 on: February 09, 2015, 08:42:14 am »

and fix the Armor Stacking pls
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« Reply #6 on: February 09, 2015, 08:19:24 pm »





*AhnQiraj 40:
- improved C'thuns' capability of hitting players in the outer corridors of his room

Please test this about 1000 more times before implementing it. No offense, I just feel like that needs to be stated based on how much 'improvements' have actually improved things lately.
*Shaman:
- Fixed an issue that didn't allow totems to scale with their respective coefficients

*Paladin:
- Fixed an issue that allowed the Paladin passive Reckoning to grant 1 additional unintended attack
- Fixed an issue that allowed Seal of Command to proc multiple times during a single multi-swing attack

Things that hurt Shamans? Fix. Things that help Pallies? Fix. One of these days maybe you can try it the other way.
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« Reply #7 on: February 12, 2015, 02:03:14 am »

rank 1 searing totem still has a way higher coeff than maxrank, is that intended?
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« Reply #8 on: February 12, 2015, 02:06:00 am »

rank 1 searing totem still has a way higher coeff than maxrank, is that intended?

maybe its the typical "lowrank" scaling applied that other casts have?



added 2 fixes to Stratholme in the op, that i forgot to mention here at first
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« Reply #9 on: February 12, 2015, 02:10:25 am »

rank 1 searing totem still has a way higher coeff than maxrank, is that intended?

maybe its the typical "lowrank" scaling applied that other casts have?



added 2 fixes to Stratholme in the op, that i forgot to mention here at first

no clue that's why i asked^
please tell me you added that door and removed the guardians of ****
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« Reply #10 on: February 12, 2015, 02:17:10 am »

Bye cons, bye buff and food stacking, RIP scrolls.
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