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Author Topic: Live Update 2014-11-16  (Read 21765 times)
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« on: November 17, 2014, 12:44:41 am »

The following fixes and changes went live with the update today, read and enjoy:  Cool


*Items:
- fixed attackspeed of Atiesh, Greatstaff of the Guardian
- Sprite Darter Egg minion's movementspeed fixed
- fixed duration Hallow's End Pumpkin Treat, now all correct buy and usable
- fixed some items that were scaling wrong
- fixed two items that weren't supposed to be present with the profficiency enchant
- removed coef from Dark Rune
- removed coef from Demonic Rune
- removed Fireball-text from 'Plans: Dawnbringer Shoulders' (delete your WDB folder to apply the fix on your client)
- Fixed coefficient of Shard of the Fallen Star
- Fixed Atiesh's (2h-weapon) portal to Karazhan, now fully functional
- also added zone limitation to Andonsius – Reaper of Souls: Stratholme, so it despawns as soon as you leave the instance
- also fixed it’s despawn after 10 minutes


*Various world mobs/things:
-Removed double spawned Doctor Gregory Victor
-Added Prince Thunderaan's yell on spawn: Fight now even more legendary!
- removed a wrong spawned elite mob from Ashenvale, thanks Bulkrath for reporting
- Gordok Mauler will now properly melee attack
- Fixed NPC standing of Joshua Maclure
- Prince Skaldrenox now wields his weapon, thanks for the repot Lightkeeper
- Fixed position of Greishan Ironstove
- removed Scholo Student gossip from a vendor in IF lol (or was he a traitor?  Tongue )
- Added Cyclok the Mad's weapon, thanks for the report Lightkeeper!
- Fixed Ozzie Togglevolt, so he is always there for players, thanks for the report Almisael!
- Fixed Sandfury Axe Throwers' strong melee damage
- Also fixed their combat behaviour
- Removed double spawned post-box in IF, thanks for the report Tomb lol
- Pathed Hezrul Bloodmark and adds
- Fixed all Hederine creatures' abilities (Elite Demons in Winterspring)


- Fixed ability usage during CC of :
 Ice Thistle Yeti
 Ice Thistle Patriarch
 Ice Thistle Matriarch

- Doctor Weavil:
 fixed respawn time
 should no longer attacked the midncontrolled one

- Ulag the Cleaver:
 is now wielding his weapon
 has his stats fixed (armor, dmg, hp, etc)
 thanks for the report, Lightkeeper!

- Cauldron Lord Razarch:
 spawned him
 corrected all stats
 he now can use all of his abilities
 added a missing ability
 wields his weapon now

- Cauldron Lord Bilemaw
 corrected all stats
 added a missing ability

- Cauldron Lord Malvinious
 corrected all stats
 added a missing ability

- Cauldron Lord Soulwrath:
 added a missing ability
 added missing ability

- updated armor and immunities of Silithus summonable NR bosses (quest line: The Calling)

- Lady Hederine:
 now deals the correct amount of damage
 has now set the correct amount of resistance
 is now using her abilities
 is now a real group challange

- Fixed melee-damage of King Mosh
- Fixed appearance of George Candarte, now no longer occasionally invisible
- Fixed all known issues with Laughing Sisters
- Fixed 2 issues with Raene Wolfrunner
- Fixed so that mana draining qiarji mobs acutally start with 0 mana into the battle
- Fixed immunities of Templars:
 Hoary
 Earthen
 Azure
 Crimson

- Fixed abilities of Twilight Stonecaller
 no longer casts while cc'd
 he should also use some you havent seen yet


*Black Fathom Depths:
- fixed immunities of Twilight Lord Kelris
- opened door to Aku'Mai until their mechanism is fixed


*AQ20:
- Anubisath Guardian's Shadow AOE does now ignore LOS
- fixed an early crash in the Rajaxx event script with a workaround
- Fixed and updated immunities of a bunch of creatures
- fixed damage, armor, hp, mana, immunities of Moam-adds
- Moam-adds should now make better use of Silence now
- Added Moam's Aggro and 100% Mana emotes (currently text)
- fixed immunities of Obsidian Destroyer
- fixed immunities of Anubisath Guardian
- fixed immunities of Hive'Zara Larva
- fixed stats of all Hive'Zara creatures, this also effects mobs outside of AQ20 - this is intended


*AQ40:
- Restored Fankriss adds correct speed
- Fankriss adds are now taunt immune
- You will have more difficulties to kite the packs after twins (is already live)
- Anubisath Defender's Shadow AOE does now ignore LOS
- fixed combat range and hitbox of Giant Claw Tentacle
- fixed Sarturas hard enrage timer
- added a missing ability to her adds
- fixed teleport location of webbed players in the Fankriss encounter
- also, Vekniss Hatchlings that spawn during the Fankriss encounter (near webbed players) will now stick to their estimated target for a short time, before eventually switching their target
- Spawns of Fankriss will no longer spawn inside of Fankriss, but throughout the room during the encounter
- advanced the path of an Anubisath Defender
- scorpions and bugs at twins will reset when being pulled out of the encounter's room
- removed mana from Qiraji Slayer
- It is now harder to pick up Emperor Vek'nillash after a teleport
- Fixed an issue that interrupted Princess Huhuran's enrage, now working properly
- removed LOS of Princess Huhuran's poison volley
- removed LOS of Viscidus' poison volley (Thanks for the report shrosh, lol)


*Molten Core:
- fixed immunities of Flameguard
- fixed armor of Baron Geddon
- fixed Core Rager's Enrage when being too close to Golemagg, now working as intended
- adds of Garr now enrage if too far away from their master
- adds of Garr will now immolate their targets
- adds of Garr will now explode at the supposed time
- fixed combat range and hitbox of Garr
- fixed an issue with Firesworn's ability to strike melee targets
- Fixed immunities of Flamewaker
- pathed 2 Lava Surgers
- Flamewaker Priests use Dark Mending more consistently
- chained a group near to Sulfuron Harbinger


*BWL:
- Fixed immunities of Death Talon Flamescale
- fixed immunities of Blackwing Taskmaster
- Fixed Casting Speed of Blackwing Warlock once more: Now easier
- Demon Portals do no longer melee attack
- Enraged Felguards now despawn on death
- Fixed melee attack animation of Enraged Felguard
- Fixed Grethok the Controller and adds so they will never ever respawn if Razorgore is defeated
- Fixed Broodlord Lashlayers extended pullrange
- Fixed Blackwing Warlocks, now you've got more time for them
- Added a missing ability for Enraged Felguard
- Fixed size of Enraged Felguard
- Enraged Felguards will now properly engaged when they spawn
- Fixed Death Talon Wyrmguard's timers for Bronze power
- Fixed Death Talon Wyrmguard's threat reduction on usage of Green power


*Dire Maul:
- fixed all stats of Alzzin's Minion, now stronger
- fixed melee damage of Alzzin the Wildshaper. was too little
- Fixed melee damage and health points of Whip Lasher, was too little
- Fixed level range, melee damage and health of Phase Lasher
- Chained some packs of treants and lashers
- Fixed stats of Arcane Feedback & Arcane Torrent
- Fixed some stats of Residual Monstrosity, Arcane Aberration, Mana Remnant
- Fixed a fast respawn of 2 Gordok Reavers
- Fixed Guard Fengus: no longer stops his patrol sometimes
- Fixed walking speed of Gordok Warlock: Now slower
- Gordok Warlocks will resummon their Doomguard Minion after a battle if it was slain
- Fixed a fast respawn of 2 Gordok Reavers
- Fixed Guard Fengus: no longer stops his patrol sometimes
- Fixed walking speed of Gordok Warlock: Now slower
- Gordok Warlocks will resummon their Doomguard Minion after a battle if it was slain
- Captain Kromcrush now summons the correct type of add
- fixed a problem when you zoned into Dire Maul West, now flawless


*Naxxramas:
- Nerfed Lightning Totem
- Lowered Naxxramas Acolytes & Cultist walkingspeed to normal
- Fixed, so Thaddius adds wont go after targets outside of Thaddius' room
- implemented soft instance respawn for abo- and spiderwing (later implementation for more content can be done)
- Maexxna attacks faster now
- Fixed Anub's door, now working properly Smiley
- Fixed Anub'Rekhans extended pullrange
- Anub'Rekhan will summon Corpse Scarabs out of the Crypt Guards' corpses with a certain delay from now on
- Fixed the chainment of 2 spider packs containing  2 spiders each
- Fixed Anub'Rekhan adds enrage
- Fixed missing immunities of Shade of Naxxramas
- Chained 2 missing spiders into a pack near Faerlina
- Zeared fixed the issue with thaddius


*Onyxia:
- Whelplings are now more likely to engage you when they spawn
- Whelplings are now more likely to engage you when they spawn
- Added extended pullrange
- Added 3 Onyxian Warders that spawn closely to the ramp when Onyxia is engaged
- this will require all raiders to step in at the same time, I hope you can do it Grin


*DM:
- Prevented a Gordok Reaver from early respawning
- fixed Ferra respawning when Ravenoak is dead
- Fixed damage and immunities of Prince Tortheldrin
- Fixed damage of Warpwood Crusher, Treant, Guardian, Moss Flayer, Shredder, Stomper, Tangler
- again fixed various abilities of Cho'Rush (King Gordok's add). Now using his various abilities correctly, that aid King Gordok
- also added a missing heal ability to his repertoire
- Cho'Rush will eventually stop fighting you and turn friendly, if you slay the King before him. He may even apologize now!
- fixed too fast respawning of some Phase Lashers
- Now you need to kill Immol'thar first, in order to be able to fight against Prince Tortheldrin
- updated quotes of Zealots near Prince Tortheldrin


*ZG:
- Gurubashi Axe Thrower are now even more pain in the ass, due to usage of additional abilities and fixed combat movements etc
- fixed melee damage and level of Zulian Crocolisk


*BRD:
- Blazing Fireguard, Doomforge Dragoon, Anvilrage Officer, Anvilrage Marshal, Anvilrage Warden, Anvilrage Guardsman & Captain no longer attack when CC'd
- Added all 6 abilities to the Officer
- Fixed Anvilrage Footman's Kick ability: Now interrupts the player when he can
- Added a missing ability to Anvilrage Soldier
- Added four missing abilities to Anvilrage Captain (he will also try to interrupt you with his Shield Bash now, so watch out!)
- Added two missing abilities to Anvilrage Overseer
- Added four missing abilities to Anvilrage Medic
- Added one missing ability to Anvilrage Guardsman
- Added one missing ability to Anvilrage Marshal
- Added two missing abilities to Doomforge Dragoon
- This all means a much richer and nicer Black Rock pve environment (affects around 300 mobs), have fun! Report any mobs that still dont work
- fixed Blackbreath Crony (abilities, stats, etc.)
- Adds of Theldren do no longer respawn once defeated
- Fixed Theldrens immunities (nerf)
- Blazing Fireguard, Doomforge Dragoon, Anvilrage Officer, Anvilrage Marshal, Anvilrage Warden, Anvilrage Guardsman & Captain no longer attack when CC'd
- Added all 6 abilities to the Anvilrage Officer
- Fixed Anvilrage Footman's Kick ability: Now interrupts the player when he can
- Added a missing ability to Anvilrage Soldier
- Added four missing abilities to Anvilrage Captain (he will also try to interrupt you with his Shield Bash now, so watch out!)
- Added two missing abilities to Anvilrage Overseer
- Added four missing abilities to Anvilrage Medic
- Added one missing ability to Anvilrage Guardsman
- Added one missing ability to Anvilrage Marshal
- Added two missing abilities to Doomforge Dragoon
- This all means a much richer and nicer Black Rock pve environment (affects around 300 mobs), have fun! Report any mobs that still dont work
- fixed immunities and stats of Emperor Dagran Thaurissan
- Fixed BRD & 2 DM doors repsawning early
- added Twilight's Hammer Torturer's abilities
- fixed Doomforge Arcanasmith ability usage
- fixed respawning of General Angerforge's adds: now properly (thanks for the report, Lightkeeper!)
- fixed abilities of Shadowforge Citizen
- added all missing abilities to Weapon Technician


*LBRS:
- fixed stats of Mor Grayhoof (stronger melee damage, no special resistances, more armor, etc.)
- chained an orc pack correctly
- Chromatic Whelps are now more likely to use their fireball volley ability
- Fixed a too quickly respawning Ogre mob


*UBRS:
- removed an ability from Rookery Whelp
- this will actually make Rookery Whelps stronger than before
- added audience (mixup of dragons and orcs) to the rend arena event: There will now spawn as spectators who watch your fight during the event.
- Important note: those spectators will also attack you, if you dont leave the balkony (the one from which you jump into the arena) - this is intended.
- Blackhand Veterans do no longer charge too often
- Fixed a prespawned "Summoned" Blackhand Veteran. Now a ordianary Blackhand Veteran
- Summoned Blackhand Veteran has his armor and damage set now
- Nefarius and Rend now say their welcome text, when are about to jump into the arena, properly
- Fixed restarting of talk in Rend Arena, when the event is already done
- Fixed Rend, so he actually disappears as soon as he is preparing to ride Gyth
- Rend will reappear if you wipe on Gyth and will walk back to Nefarius properply
- Fixed the remaining reason for a combat bug in the UBRS Rend Arena, sorry for that
- Nefarius will now also properly despawn if you reach a certain progress
- thanks to sarek and hairynudsak for pointing this combat issue out once again


*Scholomance:
- Dark Shade is now fear immune
- fixed an issue with Spectral Tutor, also fixed one specific one that didnt aggro
- Rattlegore is despawning slower from now on, so you can loot the key easier
- Rattlegore got his immunities updated
- Gandling's bone minions now stick to the teleported player
- Kirtonos the Herald now wields his weapon, got mana and armor set / damage adjusted.
- the door to Ras Frostwhisper is now closed when the adventurers arrive. What will await them in that deep chamber of the Scholomance?
-> added path for Ras Frostwhisper Wink
- fixed Scholomance Adept's usage of Cone of Cold: Now is only used if his target is actually in range for it
- Fixed damage of Dark Shades
- Fixed an ability of Dark Shades
- Fixed armor and walking speed of Unstable Corpse
- Reanimated Corpse now reanimate themselves one time when slain


*Stratholme:
- The Black Guard Sentry mobs will now surely attack you once they spawn (with a short delay), so watch it!
- The Crystals that hover above the 3 Zigguraths are now likely to explode if the Ziggurath is invaded! (The Ziggurath can be invaded after the respective boss in front of it is slain and the Ziggurath doors open)
- The Thuzadin Acolytes may now yell a warning if you dare challange them..!
- installed the well known annoying trap ... that will spawn the beloved plagued insects to attack you!
- fixed a door that didnt require the 'key to the city' yet
- fixed immunities of Ramstein the Gorger
- Magistrate Barthilas is removed from his current spawn location. In the future he will show up, depending on where you approach the undead side of Stratholme
- Caution: Clear the 3 Zigguraths before approaching the Slaughterhouse (the enabled functionality is yet not fully blizzlike, but necessary in it's result. My beta solution will be replaced, once Zeard finishes the rework of the strath ud script.)
- Caution: Kill all abominations before you approach Ramstein the Gorger (the enabled functionality is yet not fully blizzlike, but necessary in it's result. My beta solution will be replaced, once Zeard finishes the rework of the strath ud script.)
- Crimson Conjuror's Water Elemental will now surely enter the fight, when it's master is engaged
- Crimson Inquisitor now wields its weapon
- "Fixed" the fight with Grand Crusader Dathrohan & Balnazzar: Now working all perfect in it's finest essence. Redone the whole fight and it's phases, added missing abilities, quotes and fixed stats of both Dathrohan and the demon. - Enjoy! Smiley
- fixed immunities of Magistrate Barthilas
- fixed respawning of some Supply Crates
- Undead minions in the Baron Rivendare encounter are now fear immune as supposed
- Fixed abilities Atiesh <Hand of Sargeras>
- Made Andonisus - Reaper of Souls lootable, if you disarm Atiesh during the battle


*Razorven Downs:
- added Tuten'Kash event (beta)
- fixed stats of participating creatures
- added 2 missing abilities to the boss Tuten'Kash


*Sunken Temple:
- improved the event around the Avatar and Shade of Hakkar a bit, enjoy! Smiley


*Zul'Farrak:
- added missing Rare-Elites
- fixed their abilities, weapons, stats
- made them rare spawning (yes this is an extra step Wink)
- added path to Zerillis


*Quests:
- rendered quest-objectives of "The Attack!" killable (though, still needs a look)
- added Lord Gregor Lescovar's on death quote
- fixed quest Glowing shard
- fixed "Book of Ur" (book now better lootable). Yes finally!
- "Commander Gor'shak" is now acceptable along with "The Pack Mistress" at Galamav the Marksman
- "Data Rescue": Matrix Punchograph 3005-A is now working and will give you out the Yellow Punch Card
- fixed Silithus Signets and crests
- "Seal of Ascension" (lowered dropchance of gemns to pre-tbc values).
- you can now start the Wanted: "Hogger" quest also at the second wanted sign. This should easify hogger raids a lot Wink
- Added the "Lost Ones"- Clan Leader to Swamp of Sorrows. He will offer you a bunch of funny and new quests Smiley
Thanks for reporting it! If any issues are left, please report!
- Fixed quest The Ultimate Deception: Now available without problems. Thanks Felroz for reporting!
- fixed The Pariah's Instructions
- fixed dropping of Draconic for Dummies, now only possible if on appropriate quest
- fixed dropping of Red Scepter shard, now only if on appropriate quest
- fixed gold gain from quest at Booty Bay fishing event (if player is on max level)
- Hand of Iruxos rendered doable
- Fixed quest line to get the Andonsius - Reaper of Souls
- Fixed tastyfish disappearing properly if not given in during the event


*AV:
- all Warmasters have now their abilities fixed and their armor set
- fixed the faction of Champion Guardian. Their previous faction was nonsense
- guards along graveyard banners do now move around a bit as supposed
- Lieutenant Rugba is now also mounted
- fixed path of Lieutenant Lonadin
- Fixed, so Stormpike Bowmen are now rooted again
- The rest of the Lieutenants is mounted if not enaged


*General:
- some instance bosses now have advanced immunities
- level ?? now have a appropriate base resistance
- Zeard fixed a bug that allowed players that weren't eligable for looting to still loot a mob
- Zeard fixed Greater Blessing of Wisdom no longer stacks from diffrent casters
- Zeard fixed the manaregeneration of Spirit
- fixed Fireball coefficient (was too little)
- nerfed Evisverate coefficient
- nerfed Holy Nova healing-coefficient
- fixed Shadow Word Pain coefficient
- fixed coef of Devouring Plague, now smaller
- fixed coef of Touch of Weakness, now smaller
- fixed coef of Starshards, now smaller
- fixed coef of Holy Fire, now smaller
- fixed coef of Curse of Agony
- fixed coef of Curse of Doom
- fixed coef of Hellfire
- fixed coef of Rain of Fire
- fixed coef of Immolate's dot bonus
- fixed coef of Pyroblast
- fixed coef of Blizzard
- ensured coef Frost Nova

« Last Edit: November 17, 2014, 01:20:23 am by Ergamemnon » Logged

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« Reply #1 on: November 17, 2014, 12:45:04 am »

Awesome!
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« Reply #2 on: November 17, 2014, 01:01:52 am »

crossfaction world chat still there
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« Reply #3 on: November 17, 2014, 01:22:33 am »

Why not fix the problems with Patchwerk?
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« Reply #4 on: November 17, 2014, 01:29:09 am »

Some more fixes that went live tonight:


*BRD:
- fixed damage of Bael'gar (now higher)
- fixed immunities of Bael'gar (now immune against more types of debuffs)


*AQ20:
- improved General Rajaxx ability to strike melee targets


*Stratholme:
- player cannot flee from Baron Rivendare anymore, instead they have to die as supposed (this implementation will be replaced, as soon as the door mechanics for his chamber are back)
- fixed immunities of Black Guard Sentries
- fixed Banshees' movement speed (now lower)
- fixed Banshees' attack damage (now higher)
- Cannon Master Willey wields his dual axes now
- you can no longer pull the Cannonmaster out of his room
- mobs arround the Cannonmaster now wield weapons


*Misc:
- fixed position and spawning of Oglethorpe Obnoticus
- Prince Nazjak wields his weapon now
- fixed Prince Nazjak's random spawn positions


*Quests:
- Never Ask Me About My Business preq-req fixed
    




Also check: http://vanillagaming.org/forum/index.php?topic=16192.msg128453#msg128453


... for more info!
« Last Edit: November 17, 2014, 02:15:58 am by Ergamemnon » Logged

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« Reply #5 on: November 17, 2014, 01:45:08 am »

Darn I really thought Plague Wing would come now Sad
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« Reply #6 on: November 17, 2014, 01:51:30 am »

Did the hunter spell coef for arcane/serpent/traps come?
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« Reply #7 on: November 17, 2014, 01:56:45 am »

At:

- fixed Fireball coefficient (was too little)
- nerfed Evisverate coefficient
- nerfed Holy Nova healing-coefficient
- fixed Shadow Word Pain coefficient
- fixed coef of Devouring Plague, now smaller
- fixed coef of Touch of Weakness, now smaller
- fixed coef of Starshards, now smaller
- fixed coef of Holy Fire, now smaller
- fixed coef of Curse of Agony
- fixed coef of Curse of Doom
- fixed coef of Hellfire
- fixed coef of Rain of Fire
- fixed coef of Immolate's dot bonus
- fixed coef of Pyroblast
- fixed coef of Blizzard
- ensured coef Frost Nova



Could you please write like:
fixed coef of SPELL from PREVIOUSCOEF to CURRENTCOEF. That would help alot thanks.
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« Reply #8 on: November 17, 2014, 01:58:50 am »

At:

- fixed Fireball coefficient (was too little)
- nerfed Evisverate coefficient
- nerfed Holy Nova healing-coefficient
- fixed Shadow Word Pain coefficient
- fixed coef of Devouring Plague, now smaller
- fixed coef of Touch of Weakness, now smaller
- fixed coef of Starshards, now smaller
- fixed coef of Holy Fire, now smaller
- fixed coef of Curse of Agony
- fixed coef of Curse of Doom
- fixed coef of Hellfire
- fixed coef of Rain of Fire
- fixed coef of Immolate's dot bonus
- fixed coef of Pyroblast
- fixed coef of Blizzard
- ensured coef Frost Nova



Could you please write like:
fixed coef of SPELL from PREVIOUSCOEF to CURRENTCOEF. That would help alot thanks.

no, top secret.


Did the hunter spell coef for arcane/serpent/traps come?

Yes, I think so.
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« Reply #9 on: November 17, 2014, 01:59:24 am »

Uhm why would that be secret lol
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« Reply #10 on: November 17, 2014, 02:54:24 am »

Greetings,

This Live Log is rather long enough.  Suffice it to say that coefficients have been set to their Blizzlike values, and NPCs granted their Blizzlike abilities.  Explore the dungeons of Azeroth and see for yourself!

Regarding the Cheat Engine, you will be pleased to hear that it has been corrected so that legitimate play will no longer trigger disconnections.

The Developers have enough work simply scripting fixes without having to write a Compendium explaining how, when, where, and why they made fixes.  Less time spent writing is more time spent fixing! So lets give them a round of applause for all these stupendous improvements to our dear VanillaGaming.

Best wishes,

Cozmos
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« Reply #11 on: November 17, 2014, 02:58:42 am »

True Cozmos. Nice to see something is happening. Plz don't let as much time go before next update. We'd like the last of Naxx and talents and class bugs fixed Cheesy
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« Reply #12 on: November 17, 2014, 04:28:24 am »

When dying on a boss kill, you are not eligible for loot, LOL

called it
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« Reply #13 on: November 17, 2014, 07:45:02 am »

I am loving how descriptive this is!    Cheesy
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« Reply #14 on: November 17, 2014, 08:12:46 am »

Thanks you guys, I appreciate your efforts. People often forget that you guys DON'T have to do this... I'm glad to see this server improving Smiley now we just need ways to get more people.
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