The hit and weaponskill are far away from beeing blizzlike atm. After some testing I've been able to come to the following conclusions:
White hits:Hitcap (no + wep skill) = 28%
Hitcap (5+ wep skill) = 26 %
Hitcap (10+ wep skill) = 25%the exact hitcap might be lower but those are the numbers you need to reach for 0 missesFurthermore the glancing blow seems to follow wowwiki's version (which is wrong!). Today you are capped at 310 wep skill (correct) but it only removes 95% of the glancing penalty, not 100%.
Yellow hits:When it comes to yellows/styles/abilities or w/e u want to call them it seems you reach the cap at:
9 with 300 wep skill
6 with 305 wep skill
6 with 310 wep skill!OBS I only did the ability tests with 500 hits, i.e I'm not 100% sure. But I doubt anyone will join a raid with less than 9 hit..
I haven't tested 2h yet but I doubt it is 5,6 as it should be, base on the heavily broken dual wield mechanics.
Two-roll theory for melee special attacks:From what I can see, the server is using this. But the numbers seems wrong when it comes to block on targets above your lvl.

The block, if I'm not mistaken, should be 5,6% (with 300 weapon skill) and not 100% against lvl 63.
I also noticed something weird, the combat log shows -31 dmg but is only reduced by 18 and the correct value for vanilla should be around 46 ( could be different from different boss "classes" but I'm pretty sure everyone had around the same block value, higher than 18 at least. )
The dead zone: Needs testingIn vanilla, and maybe in some other expansions, there was something called the Dead zone. This zone is an area around the target where it is able to parry/block your attacks even though you are standing behind it (parried backstabs for example). This zone was really small but made all the melees to not stand in it's red circle while dpsing. Whether this is implemented on VG is unclear and should probably be tested by tester.

I know, it's really easy to see that it says "backstab" there.
Druids glancing blow:Druids are today affected by the caster glancing blow. This means a druid in kitten form with 75 average dmg sometimes hit for 1-3dmg (glancing). Whether druids should have the caster glancing blow in forms is unclear, but:
- Paladins got the melee glancing both on VG and in retail.
- If Shamans or druids had the caster glancing blow in vanilla I'd probably be able to find some threads, either qqing ones or just open discussions, about this subject. Which I don't.
I don't have any proof that supports this but with simple logic I'd say Druids should't do 1 dmg hits -> They shouldn't have caster glancing blow and this should, once a druid bothered to report it, be set to High priority.
OT1: I also noticed that the
Biznick's scope works for melee.
OT2: Players/mobs running away from you during a cast. As you might have noticed spells are getting interrupted way to easy when players run away, out of range. In vanilla you were able to land spells you started to cast even though players ran further than max range. This is something that's really noticeable in PVP and should be reported/fixed.