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Author Topic: Live Update 2013-03-24  (Read 11335 times)
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« on: March 24, 2013, 02:35:01 pm »



*Fixed size of duskbat lol

*Fixed some problems with Crit updates and Weapon dependent crit applying/removing correctly.

* Fixed threat calculation for Thunderfury proc.

* Wound Poison, Instant Poison, Crippling Poison and Mind-Numbing Poison does no longer incorrectly target
Grounding Totem.

*Fixed all doors in Spider-wing and some boss linking with adds

*Fixed World buffs from Onyxia and Nefarian Quests. Rest is comming soon

*Many fixes in BWL, to much to explain here

*Fixed client crashes at Transport if someone in your group was with you, kinda hacky fix but w/e it works
fine.(You will not be able to see the people you are on the transport with now)

*Fixed attack table so glancing blows gets calculated before crit, thanks Egl for doing testing on this.

*Maws is now moving

*Some viscidus updates
{
*Now spawns 5 Toxin clouds
*Toxin Clouds now have a 3 sec delay before casting it's poison
*Toxin Clouds are now removed if fight is reset
*Toxin Clouds are no longer spawning while hes frozen or hidden.
*Viscidus now requires less damage to shatter
}

*Casting Creatures will now start chasing you again if you are not within LOS

*Fixed cooldown for razorgores "Destroy egg" ability now 7 sec as intended.

*Fixed the "Gnome" Andorgos, you can now teleport to Twins room once they are killed or to Cthun's room once the encounter is in progress

*Fixed item "Vanquished Tentacle of C'Thun"

*Fixed up Scholomance instance scripts added all doors & functions, and Darkmaster Gandling now spawning as intended.

*Fixed Corrosive Acid and other spells with this type of dice modifiers.

*You will now be able to see when ouro submerges, and added a delay of ~ 2 sec untill the Dirt mounds gets released after submerge.

*It is now possible to double-crit with Elemental mastery and crit is calculated at initial spell cast instead of impact moment.

*Fixed Wolfshead Helm.

*Fixed Coold blood proc.

*Fixed power refund for Rogues/druids (Energy spells and CP generating) and warriors(rage) by 80% if hitresult is miss/dodge/parry

*Fixed Warrior rage generation formula.

*Fixed instance grid unloading much physical memory to save here lol. This will prolly solve the delay that comes after a long uptime.

*Rewritten blink to a more blizzlike state

*Possessed creatures now attacks the charmer as intended after the possess effect is broken. If the creature cant attack the charmer for some reason the creature will return to it's home position. This means it's no longer possible to relocate creatures using possess.

*Warlock Trainers now teach Curse of Shadow rank 2

*Shaman trainers now teach mana tide totem rank 2 and 3

*spawned npc verog the dervish to stragnant oasis

*Razzashi cobra now has the poison spit spell

*Baelog's chest now contains Gni'kiv medallion

*Fixed Possible crash in Pathing system.

*Mor grayhoof and War master voone are no longer respawning

*Relentless strikes now only procs once for Slice and Dice.

*Fixed exploit regarding charm/possessing and looting

*Fixed Disengage (Hunter)

*Fixed Elune Stone

*Fixed Skuls loot table and made him spawn at strat

*Fixed sunken temple graveyard
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« Reply #1 on: March 24, 2013, 02:40:23 pm »

Why did I quit Sad
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« Reply #2 on: March 24, 2013, 02:50:54 pm »

16 debuff slots are not implemented?
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Imp.
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« Reply #3 on: March 24, 2013, 02:59:23 pm »

heh , finaly ^_^
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« Reply #4 on: March 24, 2013, 03:01:17 pm »

16 debuff slots are not implemented?
This will take far longer. Better not rush anything.
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Faszfej
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« Reply #5 on: March 24, 2013, 03:11:19 pm »

Fuck yeah! Ty Z!
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« Reply #6 on: March 24, 2013, 03:14:27 pm »

16 debuff slots are not implemented?

Nop sorry not yet, we are still developing/testing this system
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« Reply #7 on: March 24, 2013, 03:14:52 pm »

16 debuff slots are not implemented?

Nop sorry not yet, we are still developing/testing this system
Alrighty, thanks.
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Imp.
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« Reply #8 on: March 24, 2013, 03:19:07 pm »

Could it be that someone forgot to despawn the boss at the Gnome/Dwarf starting zone? I heard people talk about him in /world today.
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« Reply #9 on: March 24, 2013, 03:19:39 pm »

When did you liveupdate btw Zeard? Servertime please.
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« Reply #10 on: March 24, 2013, 03:21:35 pm »

When did you liveupdate btw Zeard? Servertime please.
Server's down atm..so..yea..
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Frankly, my dear, I don't give a damn.
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« Reply #11 on: March 24, 2013, 03:23:59 pm »

When did you liveupdate btw Zeard? Servertime please.
Server's down atm..so..yea..
Nah normally there is a system message. It wasn't now.
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« Reply #12 on: March 24, 2013, 03:50:47 pm »




*Fixed power refund for Rogues/druids (Energy spells and CP generating) and warriors(rage) by 80% if hitresult is miss/dodge/parry



well the energy refound for rogues aint working , i killed like 30 mobs and i got 0 energy refound for missing any hit , there you have a prove



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« Reply #13 on: March 24, 2013, 03:54:41 pm »




*Razzashi cobra now has the poison spit spell



First of all, thanks for the update. Second - is the cobras/serpents able to be fed now?
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« Reply #14 on: March 24, 2013, 04:16:35 pm »

Immense!
Great work to Zeard and devs!
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