Vanilla WoW - VanillaGaming

General Category => Server Changelogs => Topic started by: Zeard - The Boss on April 18, 2016, 02:25:09 pm



Title: Server update methods change.
Post by: Zeard - The Boss on April 18, 2016, 02:25:09 pm
We have decided to go from big bulk live updates to smaller updates with 2-3 fixes per update to make fixing go more smooth and make troubleshooting much easier if problems occur due to some fix.

From now on each fix will contain a status

Status: Live Means this fix is applied to live server and in action.

Status: Pending Means this fix is not yet applied to live and still undergoing testing by our testing team.


Over and out.


Title: Re: Server update methods change.
Post by: Biological / Gorgeuss on April 18, 2016, 02:42:21 pm
Hey Zeard, with the upcoming hardware upgrade, perhaps it would be a good idea to narrow down the so called ,,Fog of War" by increasing the distance at which NPC's start moving when in vision of players?
This would fix a lot of pathing difficulties in raids, stuff like entangling roots keeping you combat bugged and etc.

Regards


Title: Re: Server update methods change.
Post by: Necrolic on April 18, 2016, 03:01:51 pm
Warlock bugs plsssss


Title: Re: Server update methods change.
Post by: Floki on April 18, 2016, 04:40:24 pm
Equilibrium would appreciate if server updates are done Wednesday after 1 am.

That update yesterday disrupted our raid and we weren't able to finish what we aimed to.

A rushed update before a guild has a raid is really bad if stuff are not stable and the server crashes.

Please consider making updates happen on days when nobody is raiding. If there are guilds raiding on Wednesday night, try a time when nobody is gonna be affected. Even if the update goes wrong, there needs to be enough time to contain it.

Thanks.


Title: Re: Server update methods change.
Post by: Alda on April 18, 2016, 06:55:33 pm
Sounds very good mein führer. But I feel I need to tell you that your old Z profil pic was much better then your new one. No hate, just love


Title: Re: Server update methods change.
Post by: Zzsszzsszz on April 18, 2016, 06:57:29 pm
<Space Disco> raids on Wednesday nights. Friday night would be best, then the devs have all weekend to look at it :)


Title: Re: Server update methods change.
Post by: Drain123 on April 18, 2016, 07:06:09 pm
Sounds very good mein führer. But I feel I need to tell you that your old Z profil pic was much better then your new one. No hate, just love
Couldn't help but notice :P


Title: Re: Server update methods change.
Post by: Sarek on April 18, 2016, 07:17:12 pm
Look thee not a gift horse in the mouth. live updates are always a cause for celebration regardless of when they occur.


Title: Re: Server update methods change.
Post by: Taloric on April 18, 2016, 09:25:28 pm
Everyone hates me now, thanks Zeard </3 :P


Title: Re: Server update methods change.
Post by: soodan on April 18, 2016, 09:36:06 pm
This will be nice!!!! I have been hoping for something like this since I joined the server.
Updating around raid times would be even better! I am sure it might be hard to find a time that is good for everyone.
In Eq we just can't help but feel like we are always getting the short end of the stick in regards to server reset/Updates. So any help with that would be awesome.

Keep up the great work. THANKS!!


Title: Re: Server update methods change.
Post by: Biological / Gorgeuss on April 20, 2016, 03:53:40 pm
Hey Zeard, with the upcoming hardware upgrade, perhaps it would be a good idea to narrow down the so called ,,Fog of War" by increasing the distance at which NPC's start moving when in vision of players?
This would fix a lot of pathing difficulties in raids, stuff like entangling roots keeping you combat bugged and etc.

Regards
Bump


Title: Re: Server update methods change.
Post by: Zeard - The Boss on April 20, 2016, 04:03:25 pm
Hey Zeard, with the upcoming hardware upgrade, perhaps it would be a good idea to narrow down the so called ,,Fog of War" by increasing the distance at which NPC's start moving when in vision of players?
This would fix a lot of pathing difficulties in raids, stuff like entangling roots keeping you combat bugged and etc.

Regards
Bump

No sorry we have no intention to put it any higher.


Title: Re: Server update methods change.
Post by: mediocre20 on April 20, 2016, 04:12:17 pm
Hey Zeard, with the upcoming hardware upgrade, perhaps it would be a good idea to narrow down the so called ,,Fog of War" by increasing the distance at which NPC's start moving when in vision of players?
This would fix a lot of pathing difficulties in raids, stuff like entangling roots keeping you combat bugged and etc.

Regards
Bump

No sorry we have no intention to put it any higher.
Can you do anything about this : http://vanillagaming.org/forum/index.php?topic=11620.msg150645;topicseen#new. Off-topic.


Title: Re: Server update methods change.
Post by: Solarkayne on May 09, 2016, 06:20:30 am
Hey Zeard Can u get back to me ASAP please, there is a bug i would like to get fixed please and thank you :)


Title: Re: Server update methods change.
Post by: Bemidji on May 09, 2016, 07:46:45 am
Hey Zeard Can u get back to me ASAP please, there is a bug i would like to get fixed please and thank you :)

You can write up a bug report in the "Bugs & Glitches" Section of the forums where the testers can take a good look at it.


Title: Re: Server update methods change.
Post by: Gnoem on June 16, 2016, 04:01:21 pm
So much about changes regarding this..


Title: Re: Server update methods change.
Post by: Gnoem on June 18, 2016, 03:47:14 pm
Bump


Title: Re: Server update methods change.
Post by: Almisael on June 23, 2016, 03:34:17 am
so due to the fact that like 1000 things had been fixed we can expect like 300 "small" updates over the next 150 years? - didnt had a single update since dk release


Title: Re: Server update methods change.
Post by: daeghan on June 23, 2016, 11:53:09 pm
Scumbag VG.
Adds hotfixing.
Doesn't use hotfixing.


Title: Re: Server update methods change.
Post by: Necrolic on June 23, 2016, 11:58:19 pm
Watch out they gonna silence you again.


Title: Re: Server update methods change.
Post by: Gnoem on June 26, 2016, 07:47:34 am
Bump looking for official response


Title: Re: Server update methods change.
Post by: Sins on June 26, 2016, 07:03:08 pm
Db updates (fixes made by me and erga) can't be made direct, due to neither of us having a static ip which presents a security issue. This change in execution of certain fixes was implented by Zeard and i presume he planned to act by it frequently, but right now hes having a summer vacation thus he hasn't been that active.