Vanilla WoW - VanillaGaming

General Category => Server Changelogs => Topic started by: Cozmos on February 12, 2015, 02:13:56 am



Title: Live Update 2015-02-11
Post by: Cozmos on February 12, 2015, 02:13:56 am
The following fixes and changes are now Live.





*Shaman:
- Fixed an issue that prevented Healing Stream totem from scaling with its respective coefficient.

*Paladin:
- Fixed an issue that allowed the Paladin passive Reckoning to grant 1 additional unintended attack
- Fixed an issue that allowed Seal of Command to proc multiple times during a single multi-swing attack

*Warlock:
- Fixed an issue that allowed Death Coil to be broken by damage

*Mages:
- Fixed an issue that would allow Dampen Magic to reduce more damage than intended
- Fixed an issue that was causing Arcane Missiles to continue channeling at targets farther than 50 yards.
- Fixed an issue with Master of Elements that improperly granted mana from Arcane spell criticals.

*Priests:
- Fixed an issue that allowed Priest to cast Prayer of Spirit without spending a talent point in Divine Spirit
- Touch of Weakness has it's coefficient corrected on various ranks

----------------------------------------------------------------------------------------------------------------
*Blackwing Lair:
- Updated immunities of Death Talon Captain

*Shadowfang Keep:
- Moved some mobs, so you can pull easier
- Lupine creatures are now fixed (damage, armor)

*Dire Maul:
- Fixed armor of Netherwalker
- Netherwalkers will now surely aggro when being summoned
- improved King Gordok's meele attacks: There was a problem, preventing him to hit his target sometimes with autoattacks

*Molten Core:
- Some trash mobs deal now more damage with melee attacks
- Fixed immunities of some trash mobs
- Fixed a problem with Garr adds, now exploding properly again

*Naxxramas:
- Fixed an issue that eventually would lead to a random pull of trash at Anub'Rekhan
- Corpse Scarabs now spawn at more random times and more centered from Crypt Guards

*Stratholme:
- Crimson Hammersmith now wields his hammer
- Added some texts that are yelled from NPC's in the Undead Side
- Fixed the damage of many Crimson NPCs, inside and out of Stratholme (they are now stronger)
- Added some mobs and patrols inside Living Side
- Fixed damage and immunities of Archivist Galford (now much stronger)
- Fixed damage and immunities of Malor the Zealous (now much stronger)
- Fixed The Unforgiven encounter (now summons adds, fixed immunities, fixed damage, fixed resistances)
- The skelettons, that spawn after Ramstein the Gorger is dead, no longer spawn all at the same time
- Installed an extra trap for our beloved plagued critters: players now need to be more centered inside of the tunnel to trigger the trap, less likely to trigger if players are farer away
- Fixed stats of Timmy the Cruel (armor, walkingspeed, damage,...) and added a missing ability that will make him even more stronger!
- Fixed (blue) loot of Timmy the Cruel: now dropping correct items
- Fixed, so Magistrate Barthilas decides to run away - or not - in the correct situation.
- Fixed a door, that didnt require the Key to the City yet
- Fixed a group of Ghostly Citizen, that didnt work correct
- Fixed hostage countdown beginning to early
- Added the shout of Baron Rivendare to indicate the 45 minutes countdown have started

*LBRS:
- Fixed movementspeed of Smolderthorn trolls

*UBRS:
- Father Flame event "Trigger" is now invisible
- Rookery Whelps will now aggro when they pop out of their eggs

*AQ40:
- Spawns of Fankriss (worms) now spawn more randomly in their number, the random function will work more reliable than the previous one
- Spawns of Fankriss (ye still the worms) now have their time of appearance also changed, the span of when Fankriss the Unyielding summons them got adjusted
- Spawns of Fankriss will now instantly aggro as soon as they summoned, this sometimes didnt work immediatly
- improved C'thuns' capability of hitting players in the outer corridors of his room

*ZG:
- Fixed immunities of Ohgan


----------------------------------------------------------------------------------------------------------------

*Misc:
- Shadow Bolt (when used by items) has its coefficient corrected
- Fixed buff stacking, this will affect the most commonly used buffs (thanks especially to our dedicated testers who invested a lot of work into this!)
- Fixed an NPC summoning too many Voidwalker adds
- Murloc Hunter and Scarlet Hunters do no longer summon a massive amount of adds
- improvements to guard spawn in Cenarion Hold
- Fixed loot table distance grey-out issue with Twins and Gluth and etc.
- Custom emotes will no longer be visible to the opposing faction
- Fixed an issue that was causing unintentional fast trash respawning in instances
- Fixed stop movement on dead creatures properly.
- Some AI adjustments by erga
- Alliance Battlemasters in Ironforge now have their respawn time set equal to horde
- Players can no longer take all paths of brood of nozdormu up to revered, just one

    


Title: Re: Live Update 11-02-2015
Post by: Ergamemnon on February 12, 2015, 02:15:04 am
Yay! Thanks to all the contributions from Zeard and the testers + Sinsemilla


 I hope you guys enjoy! :)


Title: Re: Live Update 2015-02-11
Post by: Fadeas on February 12, 2015, 02:19:14 am
Twins are fixed finally! /cheers


Title: Re: Live Update 2015-02-11
Post by: Lazarvs on February 12, 2015, 02:32:17 am
I would like to know where you guys got the idea that consumables didn't stacked in vanilla. Maybe you are getting mistaken by TBC changes. Just asking for clarification on this topic since i think it is erroneous.


Title: Re: Live Update 2015-02-11
Post by: Ergamemnon on February 12, 2015, 03:32:08 am
I would like to know where you guys got the idea that consumables didn't stacked in vanilla. Maybe you are getting mistaken by TBC changes. Just asking for clarification on this topic since i think it is erroneous.

Community discussion of the last year. Its all profoundly reported. If you have found something that doesn't work as supposed to, feel free to report.


Greetings


Title: Re: Live Update 2015-02-11
Post by: daeghan on February 12, 2015, 05:02:49 am
Mage Arcane intellect cancels out any intellect potion. A player buff and a potion buff are allowed. The potion should be exclusive of one type of intellect potion....not just anything granting intellect.


Title: Re: Live Update 2015-02-11
Post by: Sarek on February 12, 2015, 06:03:36 am
Mage Arcane intellect cancels out any intellect potion. A player buff and a potion buff are allowed. The potion should be exclusive of one type of intellect potion....not just anything granting intellect.

If you believe that to be true, make a bug report about it.  With proof.


Title: Re: Live Update 2015-02-11
Post by: pah on February 12, 2015, 06:08:17 am
Could you please explain what does it mean that "fixed issue with stacking of buffs".
Being mage in raid i buff myself with arc intellect. I use supreme flask, mageblood potion, elixir of the sages, elixir of arcane intellect, elixir of grrater firepower and brilliant wizard oil on weap. What has changed aftr this update? Thanks for explanation


Title: Re: Live Update 2015-02-11
Post by: Sarek on February 12, 2015, 06:11:57 am
Could you please explain what does it mean that "fixed issue with stacking of buffs".
Being mage in raid i buff myself with arc intellect. I use supreme flask, mageblood potion, elixir of the sages, elixir of arcane intellect, elixir of grrater firepower and brilliant wizard oil on weap. What has changed aftr this update? Thanks for explanation

Intellect and sages are no good anymore if you already got divine spirit and arcane intellect.


Title: Re: Live Update 2015-02-11
Post by: pah on February 12, 2015, 07:30:32 am
What about flask of supr power and greater arcane elixir? Both gives +spelldmg


Title: Re: Live Update 2015-02-11
Post by: Sarek on February 12, 2015, 07:49:39 am
Flasks stack with everything.  Still use oil, arcane elixir, and supreme.

For more information, check out our demonstration video made by our talented tester, Buexx: http://youtu.be/nSdu1npapQ8


http://www.youtube.com/watch?v=nSdu1npapQ8


Title: Re: Live Update 2015-02-11
Post by: Pucchini on February 12, 2015, 08:18:47 am
Nice, the fixed buff stacking is major step to become more blizzlike. Even though a big share of players will not notice the change but overall raids will now be a bit more challenging :-)


Title: Re: Live Update 2015-02-11
Post by: Biological / Gorgeuss on February 12, 2015, 09:55:36 am
I'm sorry but wasn't the all-boss spell resistances implemented because the cons used to stack and give us too much benefit? Now that cons stacking is fixed, why not null the resistances again? The resistances work somewhat fine for people that have cleared AQ40, but for all the others, the ,, easier " raid instances are still a damn hard task to do with all those spell resistances, not taking into note that Zul'Gurub and Ahn'Qiraj bosses also have their resistances raised, where most people raid them in order to get geared.


Title: Re: Live Update 2015-02-11
Post by: Atreyyo on February 12, 2015, 10:11:40 am
So now that you fixed buffstacking, are you going to remove the added resistance to the bosses you put up?


Title: Re: Live Update 2015-02-11
Post by: Sarek on February 12, 2015, 10:20:19 am
No, the bosses are supposed to have some kind of resistances based on their level.  Also some bosses were hitting too hard, go raid and see how tough things are before making further comment.


Title: Re: Live Update 2015-02-11
Post by: pah on February 12, 2015, 10:59:02 am
Raiko, i wanted to write the same like you did. In retail wow there were only few bosses with higher spell resistances and on retail wow for pve raiding you di not need to use spell penetration gear. Spell penetration gear was used only for pvp. Here on vg after previous LU spell res of all bosses were INCORRECTLY set to very high level. That required caster dps to switch maxdos gear for stupid penetration gear. It is not blizzlike at all. I also remember comment of some of GM here on forum who said thst they increased spellres for all bosses in order to make them harder taking into account that we can use all types of consumables bla bla bla. Now you nerf consumables- then please fix allres of bosses in order to make our server more blizxlike


Title: Re: Live Update 2015-02-11
Post by: Buexx on February 12, 2015, 11:29:51 am
All this crying about bosses that weekly die is hilarious...How can anyone be satisfied if he kills a boss that is piss easy? The attackspeed is close enough to be blizzlike, the numbers mentioned in that ej post are random guesses by some guy on the internet. Only the numbers Royalcoil counted are halfway true (videos could be sligthy speeded up/down etc).

As already said, there should be some unavoidable spell resistance on bosses after all your debuffs/gear, to somehow compensate this the bosses got higher resistance, no other reason.

For sources to all this go to the Bug report sections.
For sources about the buffstacking see the discussion in the feedback section, Dhorn, Wopwop/Janitor and 15 posted 90% of the sources there.

If you have any other ideas what we could fix with a priority based buff overwriting system feel free to tell the testers/devs. We can do some really cool things with it and Im sure we did not reach the max level of usage yet.

EDIT:  About the Live update itself:
(http://www.orschlurch.net/wp-content/gallery/animated-pixxdump-131/032.gif)


Title: Re: Live Update 2015-02-11
Post by: Pucchini on February 12, 2015, 11:49:47 am
Yo, calm down. All he's saying is that bosses and buff system are close to blizzlike now and that bosses should rather be a little too hard than a little too easy.
Additionally there is no crying in Buexx's post just a short summary on how this was developed.

If you are no tester, don't tell anyone to go on his testing job. Make bug reports and polish them with sources. Testing is still a tedious and voluntary activity for the server and the community...

Edit: Somehow the post I've been quoting disappeared.


Title: Re: Live Update 2015-02-11
Post by: Gnoem on February 12, 2015, 12:17:29 pm
Always few ppl crying before they start a raid and check for changes..


Title: Re: Live Update 2015-02-11
Post by: Royalcoil on February 12, 2015, 12:19:01 pm
*Consumables
- Elixirs, scrolls and jujus that increases the same stat will no longer stack, for example Elixir of Agility and Elixir of Mongoose.
- Some elixirs, scrolls and jujus that increases a stat will no longer stack with certain class-buffs, for example Elixir of Greater Intellect and Arcane Intellect.
- Food buffs will stack with all other effects, but only 1 food buff can be active at any one time.
- Alcohol buffs will stack with all other effects, but only 1 alcohol buff can be active at any one time.
- Spirit of Zanza will no longer stack with Lung Juice Coctail or Gizzard Gum effects.

*World Buffs
- Players will no longer be able to gain multiple darkmoon faire buffs by staying offline during the 2-hour cooldown timer.

*Buffs
- Two different ranks of the same shaman totem (more than 1 shaman in the group) will no longer stack
- Inspiration, Ancestral Fortitude, Improved Lay on Hands and Razorhide will no longer stack
- Blessing of Wisdom should now work as intended and will no longer remove other blessings unintentionally.
- Hunters aspect of the wild + shaman nature resistance totem will no longer stack
- Priests shadow protection + paladin shadow resistance aura will no longer stack
- Amplify Magic and Dampen magic are now mutually exclusive

*Debuffs
- Viper Sting from multiple hunters will no longer stack. In addition, Viper Sting will now cause Freezing Trap to break.
- Demoralizing Shout and Demoralizing Roar will no longer stack
- Effects that reduces enemy attack-speed will no longer stack
- Many slowing effects will no longer stack (stronger slows overwrites lesser ones)
- Some effects that reduces targets Armor will no longer stack with Faerie Fire


Title: Re: Live Update 2015-02-11
Post by: Cozmos on February 12, 2015, 12:43:59 pm
Please keep it constructive.  A lot of work by our volunteer Staff has gone into this update.  If you are unappreciative of these improvements, please keep it to yourself. Or, if you feel that other improvements should have been given higher priority, please let us know your feelings in a civil manner.


Title: Re: Live Update 2015-02-11
Post by: Necrolic on February 12, 2015, 01:50:06 pm
Finally!!!!!! Death Coil has been fixed!!!


Title: Re: Live Update 2015-02-11
Post by: Nerz on February 12, 2015, 02:55:52 pm
Still not a single fix for thousands  hunter bugs gg ^


Title: Re: Live Update 2015-02-11
Post by: Nela on February 12, 2015, 03:12:48 pm
Still not a single fix for thousends  hunter bugs ? GG vg.
Do you have on mind > these < (http://vanillagaming.org/forum/index.php?topic=15448.0) bugs? ;)


Title: Re: Live Update 2015-02-11
Post by: Dennydust on February 12, 2015, 03:43:35 pm
Thank you Zeard and VG Staff for doing what you do, even without pay. I'm grateful to play on this server :) some people just don't understand, this isn't a large corporation like Blizzard... Only a handful of helpers.

I have seen good improvements over the past several months. And I'm very impressed...



Title: Re: Live Update 2015-02-11
Post by: vacalactica on February 12, 2015, 04:26:55 pm
All guilds progression is reseting again likewise outhers LU?


Title: Re: Live Update 2015-02-11
Post by: Multilock on February 12, 2015, 04:29:53 pm
hey can i just share my humble opinion im not sure scrolls shouldnt stack with normal buffs and thats only obvious since why would they even be in the game if you could not use them, because tbf you would have only used that in a dungeon id say in which certainly you would get a priest or paladin to buff you? so then you cant use your scrolls ? then why are them even in the game?

ok i admit i didnt search it up and i have no proof but tbh that shouldnt be the way its meant to be


Title: Re: Live Update 2015-02-11
Post by: Cohle on February 12, 2015, 05:06:53 pm
Awesome news! Thanks to all involved with the buff stacking!

No more farming, much more tryharding!


Title: Re: Live Update 2015-02-11
Post by: Cohle on February 12, 2015, 05:12:02 pm
All guilds progression is reseting again likewise outhers LU?

Yes!  This will definately mix things up, and hopefully make encounters much more challenging than before


Title: Re: Live Update 2015-02-11
Post by: Ergamemnon on February 12, 2015, 06:19:23 pm
hey can i just share my humble opinion im not sure scrolls shouldnt stack with normal buffs and thats only obvious since why would they even be in the game if you could not use them, because tbf you would have only used that in a dungeon id say in which certainly you would get a priest or paladin to buff you? so then you cant use your scrolls ? then why are them even in the game?

ok i admit i didnt search it up and i have no proof but tbh that shouldnt be the way its meant to be

Well, we got proof on that behalf. Scrolls can be used if there is a buff missing. Other than that they are optional.


Greetings


Title: Re: Live Update 2015-02-11
Post by: Energiya on February 13, 2015, 04:18:57 am
Great work there guys, I personally love the update! Without taking any baby steps, we wouldn't be raiding anything passed 5mans and shitty scripted crap;).

+1, keep up the good work


Title: Re: Live Update 2015-02-11
Post by: Pucchini on February 13, 2015, 09:09:36 am
Starting a collection thread to sort out possible bugs.

Refer to: http://vanillagaming.org/forum/index.php?topic=16978.0 (http://vanillagaming.org/forum/index.php?topic=16978.0)


Title: Re: Live Update 2015-02-11
Post by: Akum on February 13, 2015, 09:59:08 am
Still waiting for the day we will see working game mechanics like extra atacks, flight-landing time of a spell and the rest ton of class buggs.
-Yes reports have alrdy been made on this.
-Yes its getting better step by step.
-Yes last LU was good.
-Yes good job VG team.

Akum


Title: Re: Live Update 2015-02-11
Post by: Sena on February 13, 2015, 10:02:10 am
Gj on buff stacking its best fix in last few years and keep it up


Title: Re: Live Update 2015-02-11
Post by: Kraftigt on February 13, 2015, 10:55:50 pm
Trash is still respawning "unintentionally fast".


Title: Re: Live Update 2015-02-11
Post by: Necrolic on February 13, 2015, 11:31:17 pm
Yeah they really have to fix extra proc chance of chance on hit items such as servo arm and that darkmoon trinket.. they really make the rogue op.


Title: Re: Live Update 2015-02-11
Post by: Floki on February 14, 2015, 06:37:13 am
I do not have any links to support this, but as far as I can remember back in the days you were able to have Elixir of Greater Intellect/Sages even if you had Arcane Intellect. So I believe that it worked in the following way.

If you had Arcane Intellect you could use both Elixir of Greater Intellect and Sages. If would take the 25 intel from the Greater Intel (since sages is only 18) and it would take the spirit from the Sages. Think about it, why would Blizzard make elixirs with intellect if you cannot use them and u have a mage buff. I know you'll say "In case there isn't a mage in the raid", but what 40 man raid can't get even 1 mage?
The buff is a different category from the elixir. So in theory you need to be able to use 1 of each. So let's say Intellect buff + intellect elixir + intellect flask. Since they are different categories you should be able to use 1 of each. Now, if you tried to use 2 of each category, it should not stack, but rather take the highest stat as I mentioned the example with taking the intellect from the elixir of greater Intellect + the spirit from Sages.
Regarding scrolls, they are considered as magic/buff, so they shouldn't be able to stack in case you already have the higher level stat buff. Also, that Juju AP buff should stack with the strength elixir because it should be considered as magic and is different category than an elixir. If you already had might and it had less AP than might they you shouldn't be able to stack it.
I am not sure about the Juju's stats because I don't know the melee consumables.

Anyway, I believe it should work like this. Once again, I don't have links to support it, but even common sense supports it, taking into consideration the different cons' categories. If you could counter this opinion with links saying that it worked in Retail otherwise, I would gladly admit I'm wrong. If not, I don't see why it shouldn't work like I think it worked.

Cheers.


Title: Re: Live Update 2015-02-11
Post by: Urgencia on February 14, 2015, 11:02:26 am
I was always under the impression that back in Vanilla that you could have a spell of the same attribute (such as intelligence) stack with a consumablE, only if that consumable was a duel attribute effect.
    Ex: Intelligence from a Mage could stack with Sages (intelligence & spirit).
However I do not have proof of this, and finding proof is not easy considering Blizzard hardly has Vanilla scripts on file since they have altered them so many times. Now here is the logic behind it, generally most high end consumables (such as Brute Force, Mongoose & Sages) are for the max level content and intended to be used in raising, does that mean Druid Crit bonus would cancel Mongoose? Why would those duel attribute consumables  interfere with spells that only give 1 type of attribute from players?


Title: Re: Live Update 2015-02-11
Post by: Royalcoil on February 14, 2015, 11:16:44 am
some google searches could have answered ur questions there.


Title: Re: Live Update 2015-02-11
Post by: sadhnfsffsvxxc on February 14, 2015, 12:44:50 pm
*Consumables
- Elixirs, scrolls and jujus that increases the same stat will no longer stack, for example Elixir of Agility and Elixir of Mongoose.
- Some elixirs, scrolls and jujus that increases a stat will no longer stack with certain class-buffs, for example Elixir of Greater Intellect and Arcane Intellect.
- Food buffs will stack with all other effects, but only 1 food buff can be active at any one time.
- Alcohol buffs will stack with all other effects, but only 1 alcohol buff can be active at any one time.
- Spirit of Zanza will no longer stack with Lung Juice Coctail or Gizzard Gum effects.

*World Buffs
- Players will no longer be able to gain multiple darkmoon faire buffs by staying offline during the 2-hour cooldown timer.

*Buffs
- Two different ranks of the same shaman totem (more than 1 shaman in the group) will no longer stack
- Inspiration, Ancestral Fortitude, Improved Lay on Hands and Razorhide will no longer stack
- Blessing of Wisdom should now work as intended and will no longer remove other blessings unintentionally.
- Hunters aspect of the wild + shaman nature resistance totem will no longer stack
- Priests shadow protection + paladin shadow resistance aura will no longer stack
- Amplify Magic and Dampen magic are now mutually exclusive

*Debuffs
- Viper Sting from multiple hunters will no longer stack. In addition, Viper Sting will now cause Freezing Trap to break.
- Demoralizing Shout and Demoralizing Roar will no longer stack
- Effects that reduces enemy attack-speed will no longer stack
- Many slowing effects will no longer stack (stronger slows overwrites lesser ones)
- Some effects that reduces targets Armor will no longer stack with Faerie Fire

All of this looks absolutely correct. Well done to all involved.


Title: Re: Live Update 2015-02-11
Post by: Buexx on February 14, 2015, 03:17:39 pm
The amount of people that thinks they know stuff,  but don't know %*?+#  is rly huge. Thank god the other testers and Devs are not like them.

Think > get sources > post here.


Title: Re: Live Update 2015-02-11
Post by: Ergamemnon on February 14, 2015, 03:18:49 pm
why is the battle elixir stuff implemented into a 1.12.1 server when it didnt come until late tbc patches on retail. and also just FYI it didnt cancel out class buffs either on vanilla or TBC retail! plz check ur information before u do a script like that

It is not a battle guardian potion system. You are welcome to inform yourself about it here on the forums.

Greetings


Title: Re: Live Update 2015-02-11
Post by: Shaken on February 14, 2015, 05:10:32 pm
You are asking people to post prove with their comments, but could you please post us prove that it indeed, was like this (the fixes that just came out) in retail.


Title: Re: Live Update 2015-02-11
Post by: Gnoem on February 14, 2015, 06:27:21 pm
You are asking people to post prove with their comments, but could you please post us prove that it indeed, was like this (the fixes that just came out) in retail.

So glad i got my chance to gkick you..ur prolly biggest douche this server has ever seen


Title: Re: Live Update 2015-02-11
Post by: Dhorn on February 14, 2015, 06:37:18 pm
You are asking people to post prove with their comments, but could you please post us prove that it indeed, was like this (the fixes that just came out) in retail.
You are welcome to inform yourself about it here on the forums.
http://vanillagaming.org/forum/index.php?topic=13869.0